onion's Recent Forum Activity

  • Is there a link to the gameplay?

  • R0J0hound I didn't know there was a LayoutName expression, how do you compare against it?

  • Hi dudes, I was reading Kyatric's brilliant tutorial Asteroid clone in 100 events and there's a section that explains you can pause the movement group by setting the 'PlayerMovement' group to deactivated.

    I want to pause my game, but I'm using the platform behaviour, so there's no group to deactivate. So how would I pause the movement?

    Thanks!

  • Hi dudes! I have several levels, each is a different layout. When I start each level I want something new to happen, but it's different each time. Obviously I want to use the "on start of layout" condition, but need to determine which layout it is. How would it be best to do this?

    What I currently do is have one master event sheet, which is inherited by each layout. Each layout then has 1 event which sets a global "levelNum" to the correct level number. Then in the "on start of layout" I check the value of levelNum.

    Is this the best way to do this, or is there a better way?

  • Hi dudes, I did a search and found this thread - is this timeline plugin still supported? The original post was in 2009

  • Sorry to hijack this thread but you said "animating with construct is a pain in the ass"

    I'm sure this is probably because all the effort has gone into creating the game, not animation. But my game does require some cutscenes, and I'm having difficulties adding these in.

    Could anyone point me to a good tutorial or maybe an essential plugin for making cutscenes easy (or less of a "pain in the ass" as Wreckless puts it!)

  • Post the cap, post the cap!

    Please :-D

  • Hi guys here's what I've got so far. This is a monologue by 1 character, although I think it's a bit clumsy tbh. Although it does work!

    dl.dropbox.com/u/24767479/c2%20project%20files/scripted%20dialogue.capx

    Is this a sensible way of doing scripted dialogue?

    The next step is to get character 1 talking too,but I've no idea how I'm going to do that using this method. Any ideas?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey guys I'm back on this now and still haven't found an elegant solution for what I want to do. I know I'm probably overthinking this solution, but I want something a bit better than having to manually use an event for each line of dialogue.

    What I'm trying to do is have 2 characters have a chat at the start of each level. Character 1 says something in a speech bubble, then char 2, then char 1 etc, then the game starts. I want to do this at the start of each level (I have 10 levels).

    So a repeatable method would be very handy.

    Arima the dictionary isn't really a good solution in my opinion. You have to give it named keys, and I don't think this will work for what I want. You'd have to know the name of each key when retrieving them in order. Arrays seem like a better solution, although arrays in C2 just seem... weird!! I'd have to add data to the array using separate actions, which would take ages, and I'd have to know where they end up. I know C2 usually has a visual and simlistic way of doing things, but the way we have to add data to an array actually seems more complicated than just writing it out in code.

  • Problem is though spartyon, what if I have a hundred levels and want to change how the interface elements look. I'd have to change it on 100 layouts! I much prefer sqiddster's idea of spawning it from an event sheet, then I only have 1 place to change.

  • I once went to a web design conference where a guy did a presentation about his ideal starting project. In it he showed his folder structure, and where he would put all his files, so that all of his projects were always neat and tidy, and probably most importantly they were standard across all his projects.

    He believed it allowed him to get started on a web project really quickly, and meant he could edit previous projects without wasting time learning how it all worked.

    I wondered if anyone has create a similar project structure like this in C2, and if they'd like to share?

    Or is it too impossible as no one game project is the same?

  • Here's 2 app ideas that will "change your life" - apparently

    guardian.co.uk/commentisfree/2013/mar/10/two-apps-transform-your-life

    I'm pretty sure they're only a joke.

onion's avatar

onion

Member since 15 Mar, 2013

None one is following onion yet!

Connect with onion

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies