Aguamoose's Recent Forum Activity

  • newt It's different instances of the same tilemap object

  • I've got a map with a lot of different tilemaps setup in a 16*16 grid and whenever I try to remove tiles the player collides with it only affects the tilemaps that have X=Y

    Here's the basic idea:

    Player "On collision w/ Tilemap" > Erase tile at (Tilemap.tiletopositionX(Player.X),Tilemap.tiletopositionY(Player.Y))

    Am I missing some way of referencing which tilemap instance the player is currently over using the sprite XY positions?

  • Ah ok, so I'm a dumbass. Well at least we've all learnt something. Thanks oosyrag, good post

  • Hi all,

    First post, so be gentle...

    I can't seem to find how the arrays cycle through each cell when using "For each XYZ Element". I assumed it was X>Y>Z but the results seem to indicate otherwise, X<Y<Z didn't seem to work either.

    I couldn't seem to find this level of detail in the manual (although it answered all my others questions ) and there's a million posts relating to arrays but I couldn't find one discussing this yet.

    Thanks!

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  • Hello world!

    I'm busy working on 2d platform terrain generation and my head, or my pc, may explode any day now.

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Aguamoose

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