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  • The console log mentions a missing keystore file, did you specify it? Are you able to export an unsigned apk?

    I can export the unsigned app, but it is no use.

    I found out that I had to fill out the key alias for it to work, odd...

  • Damn, it must've been really stressful to not get any answer out in here, I'm currently getting the same error, but with my local files as well, know it must've been frustrating to have it.

  • So, as to right now, I was exporting for the first time around android, i've always used nw.js but at the very moment of exporting to androind (cordova) I get seemingly one error, but it only displays this.

    and even cheking the console for any errors I get no much info out of it.

    I need some help guys, I don't seem to be able to get my game to play store.

    Tagged:

  • Hmm, I tested uninstalling the addon, and in cases of 1 out of 3 did respond.

    So I assume it's actually part of trouble.

    However, if I had to uninstall the greenworks addon, what else could be used for steam achievments and leaderboards?

    At least the problem got quite fixed.

  • Hmm I never thought I could get diagnose from the console.

    At testing it and comparing to other I get this error message.

    domSide.js:31 Uncaught (in promise) Error: [DOM] Component 'greenworks' already has handler 'load' at RuntimeInterface.AddRuntimeComponentMessageHandler (domSide.js:31) at GreenworksDOMHandler.AddRuntimeMessageHandler (domHandler.js:2) at GreenworksDOMHandler.AddRuntimeMessageHandlers (domHandler.js:3) at new GreenworksDOMHandler (6f14bcc4-f8ea-4140-8936-ce84e2f72297:1) at domSide.js:20 at Array.map (<anonymous>) at RuntimeInterface._InitDOM (domSide.js:20) at RuntimeInterface._Init (domSide.js:12)

    If it is the greenworks addon what's causing the trouble, uninstalling it from the project should do effect, right?

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  • So, I opened a previous project from Dec 2020. Updated it to the current stable version.

    Every time I try to preview it the same message appears > Please wait, loading...

    After it, the preview does not load at all. At the opening of the debug, the project percent remains at 0%.

    I tried to test the same with a small project, the same text message appeared, and eventually, it loaded the construct 3 default screen.

    I made a backup of my project and erased around 90% of the data. And it did preview it.

    But after optimizing the completed one into approachable standards, it still could not load and got stuck in the message.

    Is this eternal screen caused by having a project surpassing the free license?

    Or is it just Construct having a limit of data it cannot handle anymore?

  • You could try adding a vector in the negative y-axis to your player once the bullet collides.

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  • it looks more to be oriented to a top-down shooter, but depends how you wanna implement the mechanics,

    also your game looks more of an strategy genre than an action genre, a point and click is also a good way.

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  • so i was trying to make a health bar, and i saw that if you set the parallax onto 0,0 of a layer it should keep in the screen, but since i tried it, it just dissapear when i test it.

    does someone know why thins happends and how to fix it?

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dieclick

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