rufson's Recent Forum Activity

  • Hey guys, thanks for interest and good words. I will do a tutorial about this soon. Just don't have time to do it right now asap.I have to clean events mess inside before I share it to the world. Be patient please

    Cheers

  • Hey Constructors!

    Here it is a Demo game about animal revenge in VR (stereoscopic VR without plugins in construct 2!on left eye is different parallax than on the right eye so the 3D depth is nice)

    To play VR mode u need a phone with a gyroscope and a chrome browser on your phone for best performance) U can use google VR cardboard glasses etc also GearVR but don't connect phone to GearVR mini usb slot. P.S. I don't know how to prevent this game from going sleep by browser when u are in VR mode, so u have to change screen timeout to max in your phone display settings.

    Don't know why but gyroscope doesn't work in scirra arcade, here is a working version: http://www.rufson.com/george/

    Without gyroscope:

    https://www.scirra.com/arcade/action-games/3d-vr-demo-the-old-george-34670

    tested on galaxy S4, and 6 (works very good on chrome beta mobile app)

    Thank u for playing this demo, support is welcome and I will make a tutorial how this is done without any external plugins.

    Instructions:

    In 3D VR Mode: use your head movements in vr glasses(tilt right moving right etc)

    In 2D Mode: use your phone gyroscope to move but if u dont have gyroscope u can touch screen to drive character movement.

    In Desktop Mode: use your keyboard

  • That's hot! well done

  • Hello Constructors,

    Check this out(warning, include product placements)

    https://www.kyra.com/racing/

    I did that working using mode7 fx from R0J0hound + rexrainbow ground behaviour&logic. Big thanks for those features to u guys.

    It was tricky to calculate camera position and that was the only problem, but after one day of calculating some data I got it working.

    The Game is still in progress, I will add some tire trails, more tracks, pickups etc and replay option. Anyway I'm happy that mode7 is usable and a lot of specific mode 7 games can be done with it in Construct.

    The game is a challenge animation for 4 guys in a Show About Streetwear & Fashion playing on youtube every thursday. U can see those guys and game part here: https://youtu.be/8ccwXyFxTRQ?t=248 and after a video the game becomes a little viral for fans of paq youtube series.

    Best

  • Funky Koval Please can u reupload it (dead link)

    Will be great to play with that fx. Thank u

  • Hi,

    I like Object Bar in C2, u see all your objects in the active layout and they are nice visible(big icons) Having only Project bar in C3 is like a fight against addiction to Object Bar...

    or I missed something?

    help

    (I was looking for the topic without success)

    Best

  • My entry(made in 5h before LD#34 end:

    http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65594

  • mod — compute value of one parameter modulo another

    floor — find the nearest integer less than or equal to the parameter

    so try this line ;

    float timeId = mod(floor(iGlobalTime * speed),26.0);

    Thanks for your time Gigatron.

    This only changed time delay

  • I have some variant fx like one is your PM; and another is here :

    http://gigatron3k.free.fr/html5/C2/FX/glitch2

    the glitch fx you want use noise textured pic , som i must use Computed texture to insert it..

    This is nice, but the noise is not crucial. I swap channel1 to 0 on shadertoy and works ok. This can be very very cool if you can implement this freeze effect from herehttps://www.shadertoy.com/view/llS3Rc# for some block.

    I edit(like noob) this code for snapshot delay (but i dont know how to add aplha blocks and other stuff from shader with google eye )

    just paste on toy(and grab to channel0 video with Van Damme or Britney):

    #define speed 20.

    void mainImage( out vec4 fragColor, in vec2 fragCoord )

    {

    vec2 uv = fragCoord.xy / iResolution.xy;

    float pixel = mod(floor(fragCoord.y),1.);

    float timeId = mod(floor(iGlobalTime * speed),4.0);

    if(pixel != timeId) discard;

    if(timeId == 0.) {

    fragColor = texture2D(iChannel0, uv );

    } else {

    fragColor = texture2D(iChannel0, uv );

    }

    }

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  • Hi there

    Here is another fx, it's ported from shadertoy ..

    Ok CRT understand please ; The Cathode Ray tube (CRT) on old tvs ..

    Live Example:

    http://gigatron3k.free.fr/html5/C2/FX/CRT

    And the fx file ;

    http://gigatron3k.free.fr/html5/C2/FX/crtfilter.rar

    No need .capx ; insert sprite and affect CRT Filter fx ; from transform category ;

    Have Fun Ladies and gentelmans...

    Nice!

    look at this:

    https://www.shadertoy.com/view/Md2GDw

    you can do it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> come on!

  • rufson

    I couldn't get the "load texture from canvas" action to work reliably when I was implementing it. The issue is it seems to rely on some undefined behavior with webgl unfortunately, so it should probably be removed from the plugin.

    On another note webgl support for my graphics card is poor so even with webgl on it's not used when I preview. Support was better with older browsers oddly enough. As a result I have done nothing with webgl for a while now, so I probably won't have a fix for this.

    Can you add "paste layer" to paster?

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rufson

Member since 13 Mar, 2013

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