mintPIXEL's Recent Forum Activity

  • Thanks a ton for the help. I used a slightly modified version of that to get it working. You're a life saver haha.

  • Yeah, Im missing something still haha. I normally can whip this stuff right out. I dont know why this is stumping me.This is what I have.

    dropbox.com/s/uk5mch0zkhqjumm/Capture.PNG

  • Well, now Ive run into a different issue. If both kinds of enemies are on the screen, it just fires both projectiles. Did I mess something up, or is there a way to fix this?

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  • Ok, I figured it out. I was correct, I was missing something super simple. Thanks a ton!!

  • I feel like I'm missing something incredibly simple ha ha.

  • Simple, make instance variable for the enemies and check them on the Turrent before shotting.

    Ok, wait. That seems easy enough. But since I'm targeting a family, how do I have it check what its targeting?

  • It would take a lot of CPU horsepower. You would need to sample at about

    8K samples per second (about AM radio quality). Analyze the last seconds worth of data 15 times a second, and then determine the rhythm, I would do that with finding the power (sum of selected amplitudes).

    What you are trying to do is reasonable but it takes CPU power and a fairly sophisticated algorithm.

    Other interesting effects are changing the color of the bullets based on the power at different frequencies. Do a fast fourier transform to get the spectrum, then analyze the power of each frequency, use that to to set the color of the shooting.

    Eric

    Haha, that seems way more complicated than I would be able to pull off in time. Cool ideas tho.

  • Hey guys, so I'm adding some turrets to my game. And I get the basics of how they work. Very cool.. But something I'm trying to do I cant figure out. I want to shoot a different projectile depending on what enemy is targeted. Is there a way to do this? Basically I have it locked on to a family of enemies, but I want it to check if the enemy is a person, or a vehicle, and shoot the proper projectile. Can this be done?

  • Hi there, Im thinking of making a shooter that interacts with the background music(tempo controls shot speed etc) and I was wondering if there is an easy(easier) way of making it than hand programming? Im assuming not, but I wasnt sure of any audio plug ins that have been created for music games or anything like that.

    Thanks for any info,

    Adam

  • Are you using an intel integrated graphics card on the other computers?

    I've tested my game on a few computers and it always gets a little wonky if it has one of these graphic cards, even if they're updated. I've had no problems when using AMD or Nvidia graphic cards though.

    Yes, It is my macbook air. So it has an integrated card. But the windows version works fine, even through VMare. Its only when I try to launch the OSX version that I have the issues,

  • The main cause of poor performance and crashes is graphics card drivers. Make sure the whole system is up to date and check directly from the graphics card vendor for updates.

    I updated everything and its running better. The OSX version still crashes before even loading. The icon just bounces in the dock, and then if you click on it it disappears.. is this a known bug? Is there a fix?

    Thanks for all the help!

  • The main cause of poor performance and crashes is graphics card drivers. Make sure the whole system is up to date and check directly from the graphics card vendor for updates.

    Alright, Im looking into that. Does that also apply to the app from node webkit not working?

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mintPIXEL

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