kurakurt's Recent Forum Activity

  • Thank you all!

    Finally in-apps works fine in unstable r206!

  • Thank you for your reply!

    Yeah, my situation is same.

    SAME version of my app works fine on android. Shop and purchases have no problems.

  • Bump, please help Nepeo

  • Nepeo Hello!

    Test user don't work too, because he has same problems. I explored all App Store Connect. All agreements approved, all purchases available for purchase (and approved).

    I can't make minimal reproduction, because for reproduction you need to release your app (purchases in TestFlight still works).

    Please, give me some tips, what I should check in my account or Xcode project. I give up, because I don't know what I need to do.

  • Gaetano78

    I can't resolve this problem. But here we has answer from Nepeo:

    construct.net/en/forum/construct-3/how-do-i-8/complete-product-registration-151028

    If you will resolve this problem, please tell me about that.

  • Bump. Still problem NepeoAshley, please help!

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  • Bump, problem still exist. Please, help me!

  • Hello, I release my game on App Store and my IAPs doesn't work. I tested my app on TestFlight before release, and IAPs work fine.

    Here is some logs from my released app, and App Store version can't complete store registration stage.

    Strange things from App Store:

    1) I have one "purchase success", but it is my bundle ID. That action repeat twice on App Store, and not repeat on TestFlight.

    2) All purchases "can be purchased", but when I try to purchase anything nothing happens.

    3) Iap registration never complete.

    And here is copy of my sheet:

    https://drive.google.com/file/d/1RRuSoqcmTDofdc-7-7x7pQa4yywERghW/view?usp=sharing

    Please, help me. I released 2 months ago, but I still can't monetise my app.

    p.s. Sorry for my English.

  • Hello,

    my purchases still are not working, when game installed from App Store. And they still works when game installed from TestFlight. I spoke with Apple about that. Here is the answer:

    Out internal engineering team has advised that since your in-app purchases are working in TestFlight, but not the App Store version of your app, you should ensure that you have implemented StoreKit correctly within your app.

    I don't know what it is mean.

    Please, Nepeo, help me

  • UPD:

    I released new version with some conditions yesterday. Now I know what:

    + MobileIAP: On store registration failed 
    //not triggered, and haven't error messages
    
    + MobileIAP: On store registration success
    //not triggered
    
    + MobileIAP: Is registration complete
    //always false
    

    I planning release another version and I will add more logs, but I am not sure what I need.

    Please, if You know anything what can help me, write your ideas here.

    p.s.

    I can't add some pictures, because "Insert image" does't work for me. But I has google drive urls:

    Construct 3 events:

    https://drive.google.com/open?id=1qRX23TobVkkJ-tUWwfuGmzrVRG6BVOKc

    Game log:

    https://drive.google.com/open?id=1-sZFZpz9v1_H3AN34iWelNLxBn3vqqgz

  • Hello!

    My game released in App Store 5 days ago, but in-app purchases is't work. It's strange for me, because purchases works fine when I used TestFlight. Same version of game works fine in Google Play.

    I no have any debug tools in release version and I can't recognize problem. One thing what I know: "is registration complete" is not complete and store registration is not success, because I have this conditions:

    "BuyCoinsMenu" is never visible in App Store version, but always visible in TestFlight.

    Please help!

    P.S.

    All my purchases were approved, all Agreements are active, purchases marked 'cleared for sale'

  • That is exactly what I need thanks!!!

    But, the link does not seem to work

    I fix it.

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kurakurt

Member since 19 Sep, 2017

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