I have made an Infinite runner and am porting to Mobile. I started with the Construct 2 example and built it from there. I changed the jumping to be varied by setting the player's Y vector to 0 when jump button isn't pressed. It works well on the PC, but not when I implemented the mobile controls? The mobile control is just a "Jump" button and if pressed simulates the jump. If I just say "is not touching 'Jump'" then my player falls very slowly? Any ideas would be helpful!