Excal's Recent Forum Activity

  • Thanks!

    The load time is something I am aware of but not sure how to fix.

    I know Ashley says to not worry about optimization, but I believe I am at the point where I cannot ignore that anymore. The load time on a mobile device is ridiculous, and I need to start optimizing and learning some of these tricks that aren't written down anywhere.

  • If the origin point is exactly at the center of the object...

    OriginPoint.X - OriginPoint.Width/2 - Player.X

    OriginPoint.Y - OriginPoint.Height/2 - Player.Y

  • I don't know if the topic creator even cares about porting to iOS. How is that relevant?

  • You didn't prove anything.

    Your statement was that it is impossible to make such a game with Construct 2. When I asked you to back it up, you said that you basically have a personal preference for a 'more professional program'.

    That doesn't validate your point, it's just a statement of opinion.

  • cesarzevil, do you have anything to back that up?

  • Is it possible? Definitely.

    Are YOU capable of making it? That's the real question.

  • Seems to be working now. All I had to do was turn off 'Hide Address Bar', and the full screen doesn't have the black bar at the top anymore!

  • I won't share my .capx since it contains copyrighted art assets.

    Basically just make sure the collision polygons cover your objects entirely (the defaults are often fine for this), and then overlap your objects like so.

    <img src="http://i.imgur.com/0Z8Xb2T.jpg" border="0" />

    Notice the right button and the go button overlap? This means if a touch input is hitting both of them, the player will move forward and turn right at the same time. It's kind of a tricky movement, since it's not as easy as using arrow keys on the keyboard, but it works.

    I personally had to reduce the turning speed on touch compared to the keyboard to make it more responsive.

  • <img src="http://i.imgur.com/ghbLsqz.png" border="0">

    Play the game here.

    When prompted to press a key, press on the keyboard to use keyboard controls. Click the mouse for the touch-screen controls.

    Here's the problem: brakes are supposed to appear whenever the player is moving but no keys are pressed. This works fine with keyboard controls, but when I use an inverted touch 'is touching' condition, it fails to work.

    Is there any reason why this is? Has anyone else ever experienced this problem?

  • I just did a test and figured out how to do this.

    Nevermind this thread - just make sure collision boxes for your buttons are colliding and it's totally possible!

  • Is it possible for a single touch that overlaps two on-screen objects to issue two different commands?

    In other words, I want my ship to be able to move forward and turn at the same time. Currently this isn't possible, unless the user presses both buttons with different fingers.

    <img src="http://i.imgur.com/qlpcshP.jpg" border="0" />

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  • Is there a way to set the viewport size to a certain amount?

    My window size is 1136x640, or exactly the iPhone 5's resolution.

    For the NG game jam, I doubt I will be able to get the ship health and shield percentage to match.

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Excal

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