Excal's Recent Forum Activity

  • Got a .capx? We're not here to make a game for you with that feature.

  • I think this is more of a CocoonJS issue if it's happening with one small sprite with no real game logic.

    It could also be that CocoonJS prefers landscape mode, as most games prefer to run in that mode.

    I think you are asking this question on the wrong forum - Scirra does not make CocoonJS, so if it's a CocoonJS issue then you are not likely to find very much help here.

  • You posted a followup bump literally 9 minutes after your first post. We aren't sitting around here all day and night answering everyone's questions instantly.

    What you have sounds like a graphics issue. This is what you linked to:

    <img src="https://www.dropbox.com/s/zse0ivib5szw092/Screenshot_2013-08-11-18-22-38.png" border="0" />

    I'm no photoshop expert so I can't tell you how. I'm sure you can find tutorials online that will teach how how to make this in photoshop.

    As for implementation, since you're using CocoonJS, I assume you're releasing for mobile. I'm not sure about Android, but I don't of a single iOS app that has a 'quit' button.

  • This sounds like a graphics issue, not a coding issue, because you linked to this:

    <img src="http://content.screencast.com/users/karlvenus/folders/Default/media/63be76af-4ecc-42ae-b667-898454f3198a/128tower.png" border="0" />

    Honestly, it doesn't look too hard - make a circle and a triangle.

    For implementation, there is a Turret behavior and there are numerous tutorials on how to use particles in C2, although I'm pretty sure what you want is a turret projectile, not a particle ;)

  • Now that we have a debugger, I suggest that you start examining your memory usage much more closely.

    This past week I've cleared up several objects that were hanging around that I didn't need to use anymore.

    As a friend of mine told me, CocoonJS and all these other 'easy' export solutions have made it nearly painless for you to bring your terribly-managed game onto other platforms. It's time to start optimizing for mobile instead of thinking that you can just go from PC -> phone/tablet without paying attention to resources.

  • This is an extension of Tile Movement, except instead of moving one-by-one based on player input, the idea is that there is a single player input (the destination) and that the object needs to move there in a grid-based fashion (one space at a time).

    Take for example this image:

    <img src="http://i.imgur.com/MmZdqCJ.png" border="0">

    Every bright tile is one that the object can move to. Suppose the player clicks the bright tile at the far right (3 spaces to the right of the purple object). The idea is for the purple object to move to the clicked tile, one tile at a time until it gets there.

    Does anyone have a good idea on how to accomplish what I'm trying to do?

    BoardGame.capx

    Currently I have a pathfinding object that will move from the selected object to the destination tile, 'tagging' tiles that it overlaps on the way there. Once it reaches its destination, the object will then move one space at a time through the tagged tiles until it reaches the destination.

    However, my pathfinding object never reaches its destination:

    <img src="http://i.imgur.com/s4OyVpq.png" border="0">

    Anyone know why?

  • Right now my goal is to develop a working game prototype. I intend to pre-create levels later on to address that issue :)

  • Thanks to vee41, we now have movement indication on the board! The hard work is still yet to come, as I want the movement itself to look sequential (programs will move one square at a time to the destination instead of magically appearing there), but that's something to work on for this coming week.

    <img src="http://i.imgur.com/NCSmuVF.png" border="0" />

    Also, program highlighting during the player turn is kind of broken, but I'm hoping to have that resolved soon as well :)

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  • vee41

    Just now saw your comment about setting taken to false for the square the program is sitting on. Definitely is a hacky way to do it, but if it works then it works. Would this be a hacky way to 'reset' it?

    <img src="http://i.imgur.com/P37IfOe.png" border="0" />

    Thanks for all your help on this man. Now on to modifying your movement function so the program moves across the squares one at a time instead of instantly jumping to location ;)

  • EDIT: No longer relevant. Problem pinpointed.

    Kyatric, feel free to delete this post.

  • EDIT: No longer relevant. Problem pinpointed.

    Kyatric, feel free to delete this post.

  • EDIT: No longer relevant. Problem pinpointed.

    Kyatric, feel free to delete this post.

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Excal

Member since 9 Mar, 2013

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