Excal's Recent Forum Activity

  • This is looking marvelous so far. When you have a working prototype, you should write a tutorial on making a management game ;)

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  • For a pac-man clone, basic pathfinding with walls as solids should work.

    This is more or less an intermediate to advanced application, since each object has to account for other objects being in the way.

  • vee41

    Is there a way to make the object pause at every square? So instead of gliding to the destination, it makes a slight pause at every square.

    I assume this means that every square on the way to the final destination will need a marker, and that the object will need to pause for a second each time a marker is destroyed.

    Also, I'm having programs move off the grid for some odd reason, along with multiple marker points being generated in some strange spots.

    <img src="http://i.imgur.com/9OAqLJr.png" border="0" />

  • vee41 <img src="smileys/smiley31.gif" border="0" align="middle" />

    You are my hero :)

  • I used MoveTo about 2 years.

    I published more than 20 games and made money with MoveTo on:

    1.Website

    2.Facebook

    3.iPhone/iPad/Android

    4.Win8

    5.WindowsPhone

    6.Blackberry Playbook

    Want to know my suggestion?

    "Don't use them, please, have a nice day."

    Are you saying don't use plugins in general, or that you stopped using moveTo after two years?

  • My board game uses 128x128 squares for 'units' and while they AA well on iPad, they don't seem to do so for Chrome or Firefox.

  • Yes, your understanding of layouts and the layers on them is correct.

    There is a command under 'System' that lets you move to a different layout.

  • Another issue I encountered during testing - obstacles aren't being set up properly.

    <img src="http://i.imgur.com/55KZo3t.png" border="0" />

    The pathfinding object goes through a space that is not allowed.

    <img src="http://i.imgur.com/9qe7swq.png" border="0" />

    Not sure why this is. Are invisible objects capable of being obstacles?

  • I think you should just combine Help Wanted (other) and Help Wanted (c2) and just make a separate subforum for Portfolios (don't call it 'self promotion' imo).

  • I agree with this.

    Ashley

  • I'm able to get the moveFinder to arrive to the destination now.

    <img src="http://i.imgur.com/yieNyQb.png" border="0" />

    I've checked in the debugger, and the tiles the moveFinder passes through on its way to the destination definitely are getting 'tagged'. Now it's just a matter of figuring out why the program never moves:

    <img src="http://i.imgur.com/ZMu13BJ.png" border="0" />

  • If you're wondering how to make a notification system, I use one in my current project: http://www.scirra.com/forum/open-source-turnbased-strategy-game_topic66620.html

    You can download the .capx and take a look at the 'Notification Box' group. For your purposes, you will need to change it up so that it's when the accept button is pressed, you call a function for the accept button actions, and if cancel is pressed, you can just use my default function that makes the notification box go away.

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Excal

Member since 9 Mar, 2013

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