Keus's Recent Forum Activity

  • dop2000 Thank you very much for the answer , actually it is very simple i just opened the demo andwas like " OMG this is it!" , thank you again this just solves my issue for now but stick around ,i could have more easy questions for ya hahah

  • Hello everybody! if you are reading this it means im dead...(? JK! well let me thank you all for reading this first , now lets go to business! , im working on this 8 direction project ( i mean im using the 8 direction behavior for my *HERO* ) and what i really wanna know is how i can make an enemy haunts me ? .. im using ( for the enemy) the LOS behavior so when the enemy sees me can do something like i dont know walk, and well i achieved some "haunting" movement when i enter in his LOS , but when im behind him instead of chasing me the enemy runs away... its like he only moves to the Right when i enter in his LOS .

    hope i made myself clear on what i was trying to say , and thank you all again for taking some time and read this.

    (Sorry if my english "sounds" funny im from argentina and im really doing my best XD)

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  • yeah im on it already i actually like this engine XD hahaha i already found a good dictionary tutorial with images and stuff haha

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  • Dop2000 thank you again bro!!!! gonna check it out! , you said something bout writing an IA and then just gave me a few examples...since im a noob with construct 2 can u tell me please where i can write that? or its just an example with events in the event sheet??

    Thanks!!!!

  • WoW! i really didnt expect ppl to actually answer me this fast!...first of all thank ou both for answer me i really apreciate, and well for the "hero" it would be nice to have a talent book (just a few skills inside that book) and for the enemies i would like them to have only 2 or 3 skills (and this is my other problem) how can i make them decide to (for example) attack or heal them selves or defend??.

    dop2000 you said something bout a dictionary right? theres any post bout that u can recomend me to read?

    bruno my project is almost like front mission for PS1...tactical battles but u have your own skill talents tree u can learn spells from there ,and the enemies only have 2 or 3 skills ..i been looking for some IA tutorial but all i could find was like a tower defense xD

    well thanks again for reading me and sorry for the prehistorical english (im from Argentina doing my best haha)

  • Heya all! im kind of new in construct and this is the thing , im trying to make a strategy turn-based RPG (kind of front mission for PS1) but i cant find the correct combination of expresions to create Skills ...and i believe i will have a complication or two more...but lets try to solve this one first hahaha...any ideas or pointers?

    Thanks all for reading and helping!

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Keus

Member since 10 Sep, 2017

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