I'm facing a very weird bug and I need new insights on this because I ran out of ideas.
The pathfinding behaviour is not working as intended. The first object works, the others work as soon as they get spawned but then stops when I call the 'find path to' action again. If I destroy the first object that is working, another object starts to working therefore the pathfinding starts to working for this object and the rest keep still(find path and move along path doest not work for them).
What I've tried.
I disabled ALL events and It didn't change a thing. Bellow you can see the only events remainded
I also noted other thing. If I start the game from the first layout, which is my 'Object_Loader' layout, the pathfinding bug continues. However, If I start the game from the 'gameplay' layout, which has no instance of any object, then it works.
It rises then another question. Why am I being able to create these objects If they never did get loaded in the first place? And why starting from a layout or from another interfers in the pathfinding behaviour like this, even after disabling all events?