mxbezz's Recent Forum Activity

  • I was trying to sold my track, but there were no success.

    so i decide to make my track completly free. use it for any purpose ))

    soundcloud.com/max-124704018/sets/max

    if you use and mention me - it would be great ))

  • Hi!

    I wanna create a game not with sprite-based levels, but with full-size prerendered screens (locations). Just like in point-and-click quests.

    Is Construct 2 a good tool for this sort of task or game size (in terms of memory) would be too heavy to export for mobile platforms?

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  • the roads — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/the-roads-1313

    <p>the pop music track.</p><p>Loop: No</p><p>Format: MP3, Ogg</p><p>Length: 3:03</p>

    Use this topic to leave comments, ask questions and talk about the roads

  • I've explained the issue before regarding uploads, there's an unsolvable bug (for now) where if you upload and it takes too long, the server rejects it. This is why we have "upload via URL" which as far as I am aware is functioning absolutely fine. This is not a specific to your IP address.

    I have the same problem but "upload via URL" do not work for me. ok, ?fter few tries to add music item i replaced WAV (in *.zip) with MP3 to reduce size.

    But audio preview do not upload at all (even if i compress it to be less then 1 Mb). and there is no "upload via URL" in Upload Audio Previews

    The message appears "Uploaded file must be WAV, OGG, M4A or MP3" but i tried each of them. nothing works.

  • thanks for replies!

  • Hi!

    Sorry if it was already discussed. (and for my english )

    Playing around with Physics. My task is to set Collision Mask/Circle to custom radius. less or biger than the actual sprite is. To overlap or keep at distance sprites before collision occurs.

    Could not find the option to set the Collision Mask/Circle radius value.

    Temporaly ways i found 1) create another object (sprite) (smaller or bigger) included in physics but invisible. then pin visible sprite to it for visual representation.

    2) set collision polygon to the radial shape less or bigger than sprite pixels. but i believe the radius should be faster to calculate than collision polygon.

    what is the right way to do? Thanks.

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mxbezz

Member since 6 Mar, 2013

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