Bootfit's Recent Forum Activity

  • I want a highscore to appear on my Game Over screen.

    I've got (on the previous layout) a text object called TheScore and a Global Number called Score. These work and display the score.

    On the Game Over screen I have a text object called TheHighscore plus the following event sheet, but it's not working:

    http://i68.tinypic.com/34xjlu1.jpg[/IMG]

    I've saved/displayed highscores on previous games but I can't get it to work this time. What am I missing here?

    Thanks all :)

  • The problem is the whole MobileAdvert plugin doesn’t work with the Google GDPR functionality - meaning even if we circumvented the GDPR functionality Live adverts just don’t appear on iOS only Test ads.

    We can only show AdMob averts with the MobileAdvert plugin and as that doesn’t work with iOS due to the Google GDPR we can’t show ads on iOS.

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  • Hi, do you mean the banner appear but not in the position you determined ?

    I'm facing a similar problem.. but worst I guess :(

    I tried to figure it out, but still..dont know how to use the Mobile Advert plugins in Construct 3.

    https://www.construct.net/make-games/manuals/construct-3/plugin-reference/mobile-advert

    the banner not showing at all.

    Anyone ? :)

    Are you trying to display the banner on an Android or on iOS? You can display test AdMob banners on iOS but there doesn’t seem to be a way to display live AdMob banners on iOS using Construct currently.

    Also your Application ID and Publisher ID are empty - you need to register for AdMob etc and fill these in where appropriate.

  • I'm pretty certain Construct isn't used solely by 12 year old beginner devs.

    The GDPR/AdMob live banner iOS issue and how it's been handled has seriously screwed up my perception of Scirra/Construct - I've stopped recommending it now. The only reason I'm sticking with it is that several of my games are complete minus the iOS GDPR/AdMob fixes.

    From the beginning I've had several issues with plugin clashes that took ages to resolve (keep in mind that this platform is designed for those with little dev knowledge so we don't understand why things are broken so we spend forever looking for a fix/patch) and although Scirra did implement a social share plugin (as the one I found on GitHub was clashing with the Construct Google Play plugin) I'd have thought that things like a social share plugin was a basic for a mobile games dev engine - something like a social share plugin should have been there from the start.

    As such, my yearly subscription is almost up and in that time I've completed several short games but managed to launch exactly none of them as the iOS versions are incomplete. I *could* launch on Android only but I want to launch on both platforms to give them the best chance of success. Plus I chose Construct as it was marketed as for both Android and iOS - yes the games could go live on the iOS store but without the ability to monetise them or (earlier in my subscription) the ability to share socially whats the point?

    Right now it's *impossible* to monetise your app for iOS devices and there's next to no communication from the devs who are supposedly fixing it. There's plenty of Twitter updates on new templates and bug fixes and runtimes etc but absolute *silence* on the *major issue* of iOS/GDPR/AdMob - just feels like the *customer* base is being ignored.

    Scirra: "Hey, look at this cool thing we've done!"

    Customer: "Yeah, but what about that important issue we've been asking you to fix for months?"

    Scirra: "Look, a box of kittens!!"

    Just absolutely awful customer relations.

    The only thing Construct seems to have going for it right now is it's low price point - £79 per year *is* cheap for a games engine - but when you realise you can't actually monetise half the platforms you can develop for its a bit of a lame duck.

  • When my player dies Touch input is still active.

    How do I set it where once a player dies their touch input is no longer recognised?

    Thanks all :)

  • I have a particle effect called Steam that I want to play when a user clicks on an event.

    I want the particle effect to appear and be centered on two image points on a sprite. The image points are called Image Point 1 and Image Point 2.

    I currently have:

    Touch > On any touch start > steam > ???

    Any ideas how to implement this?

    Thanks all :)

  • Weeeell another weeks gone by without this being fixed nor the banner ads on iOS either.

  • Would Scirra ever consider creating a blog, YouTube channel or similar that showcases users' apps once they're live or are about to go live?

    It's very difficult to get coverage for your app when you're a small indy dev and a blog or YouTube channel would help promote apps built in Scirra and give users a headstart when promoting their app. I'm guessing Scirra also has contacts in some of the more popular online publications and YouTube channels so again it would help promote both the app and in-turn Scrirra if Scirra provided Construct/App-based content to these channels.

    I've also posted this here construct3.ideas.aha.io/ideas/C3-I-537

  • There was an update on the Github bug report today:

    yes it's being worked on, there has been an incompatability issue with the user consent SDK that Google has provided for iOS. I've given up waiting for the issue to be resolved and I'm now merging the SDK directly into our plugin. I had it working yesterday so it's looking promising

    So hopefully this will be resolved soon. If we're lucky it may also fix the issue of live banners not appearing on iOS devices.

    I agree that this is an incredibly frustrating set of circumstances that Scirra had no control over but have to find a fix for - and it looks like they are on their way to sorting it.

  • Yeah I bought that plugin a few months back but it seemed to be clashing with another plugin so I jibbed it. Just checked it now and it doesn’t have the GDPR compliance functionality. It does have individual input fields for both Android and iOS banner, interstitial and videos though.

  • Cheers for the list. I created a dummy app with no other plugin other than the MobileAdvert plugin and the banners still don’t load. They configure fine, just not load.

    I created another bug report on git hub but it got deleted as it too similar to the existing bugs.

    Just have to sit and wait until the devs get around to fixing it.

  • If you’re trying to display ads in Preview mode within Construct then it’s likelt that the ads won’t display. You’ll have to do a build and deploy to a phone to see the ads running.

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Bootfit

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