I'm pretty certain Construct isn't used solely by 12 year old beginner devs.
The GDPR/AdMob live banner iOS issue and how it's been handled has seriously screwed up my perception of Scirra/Construct - I've stopped recommending it now. The only reason I'm sticking with it is that several of my games are complete minus the iOS GDPR/AdMob fixes.
From the beginning I've had several issues with plugin clashes that took ages to resolve (keep in mind that this platform is designed for those with little dev knowledge so we don't understand why things are broken so we spend forever looking for a fix/patch) and although Scirra did implement a social share plugin (as the one I found on GitHub was clashing with the Construct Google Play plugin) I'd have thought that things like a social share plugin was a basic for a mobile games dev engine - something like a social share plugin should have been there from the start.
As such, my yearly subscription is almost up and in that time I've completed several short games but managed to launch exactly none of them as the iOS versions are incomplete. I *could* launch on Android only but I want to launch on both platforms to give them the best chance of success. Plus I chose Construct as it was marketed as for both Android and iOS - yes the games could go live on the iOS store but without the ability to monetise them or (earlier in my subscription) the ability to share socially whats the point?
Right now it's *impossible* to monetise your app for iOS devices and there's next to no communication from the devs who are supposedly fixing it. There's plenty of Twitter updates on new templates and bug fixes and runtimes etc but absolute *silence* on the *major issue* of iOS/GDPR/AdMob - just feels like the *customer* base is being ignored.
Scirra: "Hey, look at this cool thing we've done!"
Customer: "Yeah, but what about that important issue we've been asking you to fix for months?"
Scirra: "Look, a box of kittens!!"
Just absolutely awful customer relations.
The only thing Construct seems to have going for it right now is it's low price point - £79 per year *is* cheap for a games engine - but when you realise you can't actually monetise half the platforms you can develop for its a bit of a lame duck.