California's Recent Forum Activity

  • 1.- You can split in windows the ES and Layout

  • For your safety I'd suggest avoiding it. Looks and smells a lot like the recent e-gold scam, and has huge volatility.

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  • Happening a lot here too

    ...

  • "This key is currently suspended." hax0r

  • To you be gone well, but I have bad experience with the program. My game is pretty unplayable, and that annoying little fluid.You really need to first fix all the little details that me and other have already mentioned.

    Also, you mentioned you didn't understand half of what I wrote in my last post. Ask for help then!

    But don't blame SC2 for stuff that you did that needs to be done the right way.

  • On Collision - Disable drag?

  • The one that I use quite often:

    1. Chrome / console log

    2. SpriteFont

    3. EaseTween

    Yes, SpriteFont!

  • ^ Yep, forgot to mention those two, thanks Dormi

    Also, Distribute things in layouts, don't use only one layout.

  • some notes

    I'm also a begginer, but saw some stuff that you could improve while glancing at it:

    On design:

    1.- for the red character: Use a container for the eyes

    2.- for the red character: For the jump use image points or use EaseTween.

    3.- For the whole project: use Powers of two in the sprites.

    4.- Use PNG8 for the background

    5.- Sprite 11 is a waste of blank space, clone the empty star three times, use a simple 2x2px black tile with 30% opacity as background.

    On code:

    6.- Use delta time, you have lots of actions using time. That will help on frameratesss.

    7.- Also, use Groups, your code needs it, a lot.

    8.- And Functions, they can pass variables and data.

    9.- And Families, you are using lots of single events for destroying any block. Example on how to fix this: Assign instance variable ID "destroyOnClick" to anything that you want to be destroyed on click, and create a Group for that.

    10.- Why use WebGL if iOS doesn't support it?

    11.- The code is ALL the time checking and updating the End Screen (just remove the forest background to see what I mean).

    12.- Hide the End Screen btw., and only show it or create it when the red thing is over the Goal block.

    Your code can be improved, don't give up.

  • 1.- easeTween

    2.- console log

  • if you have Adblocker, you can "select element to hide" and add it to the blocked objects. I know, not the best solution.

  • cool, thanks for the heads up

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California

Member since 4 Mar, 2013

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