Sushin's Recent Forum Activity

  • Oh damn. Thanks a ton.

  • I really want to add a flocking behavior to my game similar to this: lalena.com/AI/Flock

    I'm not bad at programming but I'm not entirely sure the best way to go about implementing this kind of behavior in Construct. Is there an example floating around somewhere?

    In English I'm imagining it to be something like this:

    Always move forward at current angle.

    If near friend, match angle.

    If too close to friend, turn away.

    If not near friend, wonder around.

    I have no idea how I could do the "turn away" bit, but would that basically work? Any tips welcome.

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  • It's quite fun! Love the action everywhere and the small sprites!

    I would increase the contrast between foreground and background, though, it's pretty hard to see what's happening at time.

    And I would make everyone killed in one shot, but that's a personal preference ^^

    The art is something I'm working on especially. A lot of the current art is recycled but I'm definitely going to focus on high contrast between foreground and background objects.

  • To start, it's pretty awesome! I love the quick action and especially love the range of weapons. The AI is also really challenging and gives the feel of being an actual player hunting you down.

    Feedback:

    The tumble controls are a little choppy since the action reacts on the 3rd key press at times. Did you make it "On release"?

    Personally, I'd remove the double tap "roll" function and maybe make it a different key in order to allow quick movement without sudden jolting of the sprite.

    As I play it I'll add more feedback.

    Oh wow...It seems like you're right. I never noticed but for some reason tumbling left and right does take 3 keypresses. I'll look into that.

    Thanks for the feedback.

  • Thanks for the comments. Anything negative is more than welcome. I encourage anyone to speak their mind if they don't like the game and if there is anything I can do to fix it.

  • That was fun!

    You could think of some RPG elements, or if you would go another path, make it a multiplayer game :0

    Oh, I think it would be cool to have a multiplayer version of the game, VS or co-op, but that is something Construct 2 will have to help me out with.

    I love tiny sprites, you probably limit physic, this current physic could take a lot of performance loss.

    That's true. The bullets are all physics objects and I think it lags the game especially when there will be a lot of enemies on the screen. I think what I will do is just delete the dead bullets immediately instead of having them hang around for a few seconds.

  • Hi guys. I just submitted this game for Kongregates "Game In Ten Days" contest. I really want to continue working on it, adding more levels and features and a story, so I'd like some feedback on my current progress.

    Click here to play.

    My current plans include improving the art, environment and UI, balancing the weaponry a bit better and perhaps adding a few more weapons, and designing easy to play levels that ease you into a really challenging experience.

    From this short demo, I'd like to hear what you guys like and dislike the most about it thus far, and what kind of things you would like to see added/changed and ect from the game.

    Thanks and I hope you have fun.

  • Ah. Thanks a lot. That did the trick.

  • Am I the only one with this problem..?

  • Of course I did o_o

    Like I said, the web font appears when I run the game from the editor. I can actually see it switch from Ariel to Times New Roman (or whatever) and to Geo in less than a second.

    It doesn't go to Geo when I export it and play it in dropbox though.

  • Um...I guess one thing you could try is putting an "else" event on top of all the blocks following the first collision.

    Basically that will force the program to read like this "did he collide with this guy? no, then how about this guy" instead of "he collided with this and this and this"

    At least that's how I understand it.

  • I just put a web font in my game and upon uploading it to DropBox the webfont is replaced with what I imagine is a default serif font.

    It worked totally fine when I ran the game in the editor, and it is registering that there should be a font (the editor text is in Arial).

    I tried it in Mozilla and Chrome with the same result. Is this a known problem?

    EDIT: Here's a link to the game.

    dl.dropboxusercontent.com/u/72855875/TheCollector0.13/index.html

    The font should be this: google.com/fonts/specimen/Geo but it looks like it's Times New Roman for me.

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Sushin

Member since 28 Feb, 2013

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