Sushin's Recent Forum Activity

  • Hi guys. I'm trying to get an effect where a sound will disappear if you get far away from it but I don't really understand how the sound works in construct.

    This is what I'm doing now and it works to a degree, but the sound never fades out entirely (maybe its because i'm not going far away enough but I need it to fade out from less distance)

    <img src="http://puu.sh/3A1mZ.png" border="0" />

    Also, I did set a listener object. The sound DOES fade, but I need to get it to fade out entirely after a distance of say 2000 pixels. What should I do here?

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  • Hm...Well nevermind actually.

    I took another look at the sample project and it turns out I was using destination out on the layer instead of each individual object, and that was causing the problem.

  • Hi guys and gals.

    I've been having a peculiar problem using the method from the sample projects to create simple lighting, using the "destination in" blending mode.

    Sometimes, the darkness will appear grey or white depending on the window size and such. For instance, this is a screen shot in fullscreen mode:

    <img src="http://puu.sh/3vXSd.jpg" border="0" />

    This is what the game is supposed to look like, from a screen shot not in full screen mode.

    <img src="http://puu.sh/3vXWd.jpg" border="0" />

    No clue what the problem is but is there an alternative simple lighting method that won't require me to change a whole lot of stuff, or a fix for this?

  • Hey /

    First of all, your game has an awesome look.

    I had lots of fun, but had big FPS problems on a low config (2cores, 1.8Ghz, chrome, 2Go ram), not on a big one.

    Also, flying fish ? ^^ The whales were hilarious when flying over the boat :)

    Anyway, some little bugs said by others before, but with a little polish, it's a great game !

    Thanks. I don't think I can fix the FPS problem easily but I can't say the game is exactly optimized.

    The whales are supposed to go horizontal but if something bumps into them (i think only the player can at this point) they might go up or down, and it sends them into the sky sometimes. I don't think I want to fix it just cause its hilarious.

  • Thankyou for sharing your creation, I hope my feedback helps

    That's quite a lot of info. Thanks a lot!

    The Q key is probably something I accidentally left in from debugging.

    I will likely add a tutorial and more fish to make the game flow better.

    I think the graphics are really good; however i seem to die so quick I can't get into the game at all.. its prob me !

    Keep an eye on your air supply. It's the blue bar at the top left. If you stay under water too long you drown.

    Hope that helps you, and good luck with the project ;)

    Thanks. I'm a little worried some people aren't realizing they can go back to the ship. You can get a bigger air supply there after fishing for a bit, but I will definitely add a tutorial or something like that to let players know. Not sure why your air meter glitched but it might be because you press Q which activates a debug.

  • Sushin,

    Tried to play your game, but I'm getting a 404 error. If you can fix this, I'll give it another try :)Ah. Thanks for letting me know. It's all fixed.

  • The Depths

    https://dl.dropboxusercontent.com/u/72855875/TheDepths%28BETA%29/index.html

    <img src="http://puu.sh/3rXxM.png" border="0">

    Hi guys. My game is nearing completion and I would really appreciate some feedback to work the kinks out. There's no sound in the game but besides some final polish, it's essentially complete.

    If you play, I have some questions if you would be nice if you took a moment to answer:

    1. Was it easy to figure out the controls on your own?
    2. What was the point of the game?
    3. Was the game too easy, too hard, or somewhere in the middle?
    4. Did you run into and bugs? If so what happened and were they game breaking or excusable?
    5. At what point did you stop playing and why?
    6. What would you like to see added, removed or changed?

    All questions are optional if you decide to answer any, and any additional comments are appreciated as well.

  • Why not use Spriter?

    I don't think that's dynamic.

  • Oh..I totally forgot about that example.

    What if I'm creating the objects on runtime? Do I just have to place them side by side like that before I pin them?

    Also, rope pin doesn't seem to have any sort of rotation.

  • Does anyone know how to make something like this?

    <img src="http://images1.wikia.nocookie.net/__cb20120104073059/terraria/images/0/01/WyvernWiki.png" border="0" />

    Specifically with the linked body parts. Basically, the head moves and then all the body parts follow, with each body part maintaining a separate rotation that links each segment.

  • It doesn't do this in the sample though. Look:

    <img src="http://puu.sh/2WJA1.jpg" border="0" />

    It has the same border as my game but the shadows are black...

  • In full screen mode my shadows were all black, but then I turned full screen off and this happens:

    <img src="http://puu.sh/2WI8F.jpg" border="0" />

    What on earth is going on?

    To my knowledge I'm doing the same thing that the lighting sample that comes with construct 2 is doing.

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Sushin

Member since 28 Feb, 2013

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