cincipon's Recent Forum Activity

  • instance variables will work too, if you decide you want to track more than just the player's position. I hate the idea of using globals for anything that I don't have to. Anytime I clutter up the global namesapace, I run into trouble down the road.

  • Have you tried taking the output of that, and then feeding into this, where a is the angle of tilt?

    x = X cos(a) - Y sin(a)

    y = Y cos(a) + X sin(a)

  • One thing that I noticed is that a stark white background really accentuates any blurriness caused by sprite movement. Unless you plan on having a white bg in the final product, perhaps change that first?

  • How about incorporating z-index? The top z on the top layer that you're interested in would be the visible pixels.

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  • Why would you need to in this case? Each quest complete stage is a discrete item, as is each element in an array. Why don't you try making a quick demo and see for yourself where you fall into trouble?

  • Have you tried anything? You won't know where you get stuck until you try it, and once you get stuck, perhaps a more specific question and/or a supporting capx will get you some pertinent answers.

    I'd make a tiny map, put two questgivers on it, make one invisible, and then some invisible improvements, and then see if you can get that to become visible once the initial quest is complete.

    Good luck!

  • or maybe code a moving tutorial that picks and flips the proper shapes for a hole to give a general idea of what you're looking for from the player.

  • Sprite>Set Animation>"Name of animation"

  • You could use the function plugin zoom/unzoom in the 7 you want.

    scirra.com/manual/149/function

  • Hey there, I tried it out and have two suggestions.

    First is technical: your thumpin' background track is very crackly in chrome.

    Second is I seem to be TERRIBLE at your game. Perhaps a ramping up of difficulty would be helpful. The first thing I was faced with looked like it needed 3 irregular shapes to make it, and my mind just froze.

    Third: I couldn't find a way to un-place a shape. So I had to suicide anytime I messed up at all.

    I suppose I can't count.

    Good luck, and the concept looks great!

  • valdarko Thanks for the advice. I hadn't thought to make a project so I could easily update the files. This will also help with the animation workflow as well. As it stands I spend too much time saving/exporting/re-importing/repositioning origins.

    Also, DAME looks very nice, now to find/create an XML importer.

    mineet Thanks for the sympathy. I hope valdarko's reply helps you out as well. Good luck.

  • You can do something like

    Every Tick > If Equipped > Sword > Set Position to another object > Hero (Select the Hand Image Point at y=510 That you made in the sprite editor)

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cincipon

Member since 27 Feb, 2013

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