cincipon's Recent Forum Activity

  • Ashley Hi there, it would be lovely to be able to have two versions of Construct 2 installed at the same time. If I am developing something with the stable release, and at the same time want to be helpful and examine someone's capx made with the beta version, I am out of luck.

    It would be better for the community to be able to use both versions simultaneously, and better for your development as well, I would think.

  • Upload your capx if you are still having problems. (please don't be beta, please don't be beta)

  • or if you've added swimUpVector to the player's variables, then it will be player.swimUpVector.

  • Glad you got it working! If you're in a sharing mood you could post the basic movement capx so other people can benefit from your work =) We need more beat-em-ups. (I'm hoping someone makes another river city ransom style game soon.)

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  • wouldn't it be smartest to show a few at a time, and use AJAX to load new ones as old ones scroll offscreen? (while using a buffer... e.g. if you're showing 6 at a time, have 12 loaded (3 ahead, 3 behind in case they scroll either way)

  • ensure you you a keyboard object in your project.

    add event: Keyboard>KeyIsPressed>Space (or whatever you use for jump)

    add condition: Player>IsOverlappingOtherObject>Water

    add action: Player>Platform.VectorY = Player.Platform.VectorY + swimUpVector

    where swimUpVector is the amount of upward velocity per tick that should be added to the player. try 250 or so and work from there.

  • iF keyIsDown == jumpButton

       IF player object and water object are overlapping

       THEN playerY+=1 (or you could simulate jump control on the player platform behavior)

  • Don't sell yourself short! And also, trig is supremely useful in any video game development. Worth the investment of time if you're at all serious about making images move/stretch/rotate.

  • I get it better now. Thanks!

  • I just find that using global variables for things that aren't truly global in scope, leads me astray.

    I'm not really talking Construct 2 here, more Javascript and programming in general. I'm a total C2 noob, so I can't say one way or the other about your solution. What do you mean "everything dynamic"?

    I personally try to keep everything relating to an object within that object as much as I can.

    So for example I like to put position and rotation stuff in the object that handles collision, and animation logic and the like into the object that handles sprite changes. Even though I might otherwise be tempted to handle things like "is the player shooting" or "where is the player" globally since there is only one player.

    oreilly.com/javascript/excerpts/javascript-good-parts/awful-parts.html

  • I personally use a Cintiq (old large one) and it is fantastic. But it is large and expensive and immobile.

    Penny-Arcade's artist just gave in impromptu review of using the new Microsoft Surface tablets, penny-arcade.com/2013/02/25 , and he seems to think it's pretty great, and better than a small cintiq.

    I've been waiting for an affordable pressure-sensitive tablet, and I'm hoping to get my hands on one and try it out soon (not that I can afford a new gadget of any type, but fantasy and all that).

  • docs.google.com/file/d/0B-6JjcHcczubZGc1RGtDbF9Dbnc/edit

    That should link to a capx demonstrating. t is the step, or speed, theta is angle of rotation, a is one axis of the ellipse, b is the other

    The initial transformation I posted rotates about the origin, so this new one is corrected for that.

    The parametric equation is:

    X(t) = Xc + a * cos(t) * cos(theta) - b * sin(t) * sin(theta)

    Y(t) = Yc + a * cos(t) * sin(theta) + b *sin(t) * cos(theta)

    AND OMG I NEED TO REFRESH MY TRIG. Thanks for pointing out a glaring weakness of mine. :(

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cincipon

Member since 27 Feb, 2013

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