Cipriux's Recent Forum Activity

  • GloryF90 Float numbers will always have an error factor

    you cold try the following rounding

    round(variable*100)/100[/code:1f5nbd85], where 100 is the precision of the number, where 2.699999 becomes 2.70
  • Just added in first post: video youtube preview and playable version for browser

  • antares330 Thanks for telling me, I fixed now. I don't have profit at the moment, it needs better ASO and probability testing with different names and description + maybe some exposure.

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  • Are you interested in buying my game from Google Play?

    Google Play: https://play.google.com/store/apps/deta ... terstellar

    Youtube preview:

    Subscribe to Construct videos now

    Play in browser: http://www.eggshellrooster.com/extrastellar/

    PREVIEW: http://www.eggshellrooster.com/preview/g02/

    If you know how to make the ASO, you could make $40-50/month for the next 2-3 years.

    It has:

    Leaderboards

    AdMob fullscreen

    IAP to remove ads

    Optimized for mobile

    You will have:

    C2 source code

    All the graphics and sound/music

    IntelXDK project

    Keystore

    P.M. If interested

  • surendhra Go for it...it will work !

  • Can a Spriter project/animation be used with or converted to Spine?

    I have some animation for my game made in Spriter, but Spriter C2 plugin has some bugs and the creator is not really responding to my PM so I feel like I always have to be at the mercy of others , so I decided to move away from Spriter and give Spine a try.

  • lucid Any news about that blended animation fix for non looping animations?

  • You have all of them explained under the expression. You saw that "opacity" is a duplicate but you didn't saw the description for all of them?

  • lucid I use the normal set animation, not the advanced one with manual blend.

    If both animations are looping, the blend is OK when first animation is finished. The only problem is for non-looping animation.

    I also sent you a PM with my projects.

    Thanks for looking into this.

  • Does anyone else have a problem using Set animation -> Blend to start ? It does not blend.

    If I have 2 animations: 1st one non looping and 2nd one looping.

    If i put condition: On 1st animation finished -> Set 2nd animation blend from start it just not blend

  • Aphrodite For sure, it is more expensive having to host attachment from all the users. The bad news is that dropbox is dropping support for html rendering starting next month

  • > Great plugin, just starting to use it. Is it possible to set a frame rate for an animation?

    > It seems too smooth for a retro type of game

    > Also, a 20-30 FPS animation looks closer to a movie or animated cartoon. everything above looks like TV news

    >

    Right now, the only way to do that would be to manually use instant speed curves on your keyframes in Spriter to make the animation limited to those frames (as many as needed).

    I see, thanks. That is a little more tedious, but will do. An option to covert to a "tesselated"(instant speed) animation would be nice, inserting a keyframe every 1/FPS seconds

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Cipriux

Member since 27 Feb, 2013

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