Cipriux's Recent Forum Activity

    I voted for a debugger. Yes, if I only want to trace variables I use textBox or Chrome console, but the real benefit of using a debugger is to step through events one by one and see the state of the SOL and variables at a specific moment in time.

    I really don't like the way search function works in C2. I want to see all the events, not filter them, instead I want my keyword highlighted.

    Also a good option will be to highlight all the instances of the object or variable on which i clicked.

    I had almost give up on C2 only 1 month after purchase for the lack of a debugger, but now I see that Scirra team is working real hard to satisfy most of us.

  • Kyatric I know I don't need "for each" in this example, I just didn't understood how is working. I thought the loop works like this:

    • select first RED square
    • check if GREEN square overlapps the selected RED square
    • select second RED square...and so on

    but I guess the correct behaviour is like this:

    • select first RED square
    • check if RED square overlapps the selected GREEN square
    • select second RED square...and so on

    Is that true?

    In that case...i need to take a cold shower and reprogram my little brain synapses.

    Thanks

  • I have the following example and I have a question:

    Why does the condition is not meet ?

    This is a simple example that is not working in my game.In some situations the "for each" condition works as I expected...but not in the above example

    capx

    <img src="https://dl.dropbox.com/u/139926126/Forums/squares_01.PNG" border="0">

    The result:

    <img src="https://dl.dropbox.com/u/139926126/Forums/squares_02.PNG" border="0">

  • zatyka Thank you for the info. I was not aware of that.

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  • I'm new to Construct and I am working on a game that kept me awake for the last couple of nights until find out the "problem":

    After I set mirrored to a sprite then resize it, the "set mirrored" property resets to default. Is this supposed to be by design, or what?

    I think the logic way (the way every editing software work) is to keep the previous states of the object and focus on the current one.

    I am really not finding the logic behind most of Construct 2 workflow.

    capx

    This is the game I'm working on....to see I have done my homework and is kind of complex algorithm finding the continuity of the pipes. Now I have to make the water flow through the pipes and I want to mirror and flip the animation representing the water (not shown here).

    Pipe_game

    Is there anyone who can help me a little further making the animation of the water? I can give the capx in private.(but is a biiiiiig mess inside)

    Can I use the pathfinding behaviour by any chance?

    Thanks.

  • lunarray Nice game.

    I am developer and want to ask you a question if you are willing to answer:

    If I put my game on MarketJS , can I still publish my game on Google Play and AppStore? Do I still own the game?

    And how many publishers can buy my game? (only one, or more?)

    Thank you for your time

  • srealist Your idea is interesting. I dont know how easy will be to generate music in Construct using sample audio, since you have to make an array with the pitch and pause between notes.

    I know there is a plugin that might be useful WorkSheet

    or maybe Time-Action Recorder and Player

    I didnt try them but the last one seems useful for recording paino melody for example.

  • Hi, since I am no plugin developer I want to make a suggestion for those who can develop one:

    MIDI (or other format) to ogg/m4a at run-time, during the game or on project loading.

    This is beneficial especially for mobile development to keep the project as small as possible when having more then 10 audio tracks.

    I know music can be streamed but for example if I have a mobile game with 50 levels and I want to have a unique background song for each level the music will eat enough bandwidth so the user will decide to uninstall the game.

    My idea is to load MIDI files which are infinitely smaller and convert them at run-time to ogg and m4a. I know that the quality from MIDI is poor, but maybe a good MIDI Synthesizer will do the trick.

    Simple...Yeah, I know <img src="smileys/smiley18.gif" border="0" align="middle" />

    [EDIT:]Take as example the keygens music from Razor1911 , Core etc. (chip music is still cool)

  • Yes Ashley thank you.

  • I decided to try to see if a similar project is working on older versions.I had to eliminate "else" condition sice it did not exist in some older versions and replace it with "not overlapping" (only for compatibility and the behavior stays the same).

    I'v been using a project made in r60 to be compatible with newer versions.

    My results:

    r90 and up: Not working

    r88: Not working

    r87: working

    r86: working

    r81: working

    r71: working

    r60: working

    capx made in r60:

    dl.dropbox.com/u/139926126/Forums/Bug_report01/test_overlap_001_v60.capx

  • Link to .capx file (required!):

    dl.dropbox.com/u/139926126/Forums/Bug_report01/bug_report_overlapping_sprites.capx

    Steps to reproduce:

    Variant A:NOT working: Run the capx as it is to see the bug

    Observed result:

    opacity=100 is set for all the blue squares instead of the one selected by the condition

    Steps to reproduce:

    Variant B: working: Disable event 12 and enable event 11

    Observed result:

    opacity=100 is set for the correct sprite

    Steps to reproduce:

    Variant C: working: Disable condition on event 10

    Observed result:

    opacity=100 is set for the correct sprite

    Expected result:

    Action should effect only the big blue square

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Windows 7 Ultimate SP 1, 64 bit

    Construct 2 version: 120.2 personal license

        <img src="https://dl.dropbox.com/u/139926126/Forums/Bug_report01/Capture_bug00a1.PNG" border="0" />

  • blackhornet Thank you for you time. I will submit this as a bug...

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Cipriux

Member since 27 Feb, 2013

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