condolent's Recent Forum Activity

  • I've read some forum posts about a steamworks plugin for achievements etc.

    There haven't been a update on this (what I've seen) since a long time back. Is there a functioning plugin available for construct 2 to award steam achievements?

    My game has been greenlit and I've setup everything in steamworks.

    EDIT: I found this but not sure if it works, will update on this post

  • What's a good way to get a games minimum & recommended hardware requirements?

    My game just got greenlit and they require me to set a recommended and minimum hardware requirements but I have no idea what to type in them. Is there a good software/website that can calculate it?

  • I'd like to have a CTRL + TAB keybind to swap to the next opened layout/event in the editor, would be nice instead of having to click on all the open tabs. Lazy me I guess

  • Is it possible to publish games to Xbox One with construct 2? Like via NW or something. If so, is there any good guide or any example of a c2 made game on xbox?

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  • None that I'm aware of. But to be honest, I wouldn't even use a facebook-sharing function. I've never seen someone on facebook share something from a game, that happened before in 2012, but since facebook really isn't that popular anymore, shares will probably not happen anyway. Even if they do, they'll most likely have 0 effect, tbh.

    In my opinion and experience, a facebook share option really isn't part of modern game design. And can be seen as quite annoying to users

  • If you're using the cordova facebook plugin, then no that won't work with ejecta. Apple acc login/logout is a action with the Ejecta object, called authenticate. Something that MUST be done on game launch

  • I've personally had a quite worse experience with Cordova then what I've gotten with Ejecta. Yes, Ejecta has been deprecated but that doesn't really mean that it no longer works. It just means that they will no longer add functions to it etc.

    Using a virtual machine works, as long as you have a intel processor (amd processors can't do a OSX VM)

  • Haven't seen any example yet, but it'd be quite easily accomplished using a bullet behaviour, I think

  • Sidji I'm not sure what you meant with that last post, but if you set the 'set text to' to event 20, and add a trigger once condition, it should solve it, shouldn't it? Also that'll make it a bit more stable, since if the character is inside the same x-coordinate for a litte while, it'll add 1 score every tick. Basically repeating the whole event

  • you can do this very easily by simply doing a Sprite.ImagePointX(ImagePoint) on the X-coordinate and Sprite.ImagePointY(ImagePoint) on the Y coordinate.

    the ImagePoint needs to be changed to either the index value of your chosen image point, or by using the name. Note: If you're doing it by name, it needs to be EXACT and you need to set " before and after the name, inside the ()

  • I've always been using Ejecta, really nice and easy tool. The only bad part is you'll need a mac for xCode and upload the app via that. xcode is Apple's own development software, fairly easy to use

  • I've come up with a very easy solution to this, even wrote a tutorial about it: https://www.scirra.com/tutorials/4864/h ... in-cordova

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condolent

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