Mayfly's Recent Forum Activity

  • Can you post your capx, or a screenshot of the event sheet?

    1drv.ms/u/s!Am9ctVZP5a3jiYYcN3s_1mPEyc3Nuw

    Hopefully that should work for you (To download)

    I remade this and having trouble getting your way to work at all now

  • dop2000

    thanks for the reply. I gave this a try and there is still a little lag between each sprite moving.

    The other issue I have found is that if I do pathfound = move along path it can pick up obstacles blocking the route. If I try and set a variable first it 'forgets' there are obstacles added to the path.

  • I am currently using pathfinding to have objects navigate a course. On path found the objects all move. I'd like a simple way to get them to only start the movement once all objects on the screen have found the path. (Rather than staggered starts as each object finds its path slightly after the one before)

  • Acey

    I am having trouble setting this up. (Lack of experience on PHP / SQL etc...)

    I have hosted the files on infinityfree and have managed to get to the setup screen. However I get an error when trying to complete it. (I am using the names / passwords infinityfree gives me)

    https://1drv.ms/u/s!Am9ctVZP5a3jiYAfX9lPYJAoqWubNw

  • Thanks both. I got it working with the first answer but I'll play with the second as this will also help with all the positions :)

  • Hi,

    I have a set of sprites that follow a pathfinding route, mimicking automatically going along a race track. One of these sprites is the Player (Yellow) while the others are all CPUs (Red).

    I would like my game to work out which CPU is the next one in front of the player so that I can attach a sprite to it (For draft purposes). I have tried by picking the nearest CPU object but i'd like it to be clever enough to ignore any CPU objects which are behind the player (No matter which direction the sprites are travelling).

    Any ideas?

  • Hi EvilXIII

    Any luck with some info? Would really help =)

  • Hi Julot135

    I did not have any lukc fixing the disconnect. I am guessing its because it is so long. I could not find a way to shorten the string either

    My application does not send a picture over the internet. It just allows a picture to be loaded into a quote and then the base64 saved as a string so that the 'save' feature in C2 keeps the variable to allow it to be reloaded.

    I guess the other way to do this would be to store the picture being sent online?

    So if you send the picture you actually talk to online and upload it. It then tells the other person to download from this location etc...

  • Hi Julot135

    I am afraid i can't send my application due to some sensitive info in it. I've been trying to modify the multiplayer template to send pictures using NWJS and Canvas but it crashes each time <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> It seems the base 64 string is too long to send and causes the app to crash.

    https://1drv.ms/u/s!Am9ctVZP5a3jiJE6LjvmPWm1RRBBiQ

    You can get what I have tried so far in the link above. I'll have a further play around on it later today.

  • I am looking to get a plugin for C2 so that I can export to an excel file.

    (Currently I am loading in a .xml file as a string. Doing a find and replace to input data from text boxes and then invoking a download of a new .xml file with updated values - )

    https://youtu.be/JkiBavLaGaM

    I was hoping I can have something similar with the ability to export to a xlsx file (Picture support and other features....)

    Maybe through this its possible? https://sheetjs.com/

    Thanks,

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Julot135

    Do you have limitations on the platform and plugins you can use?

    I have an app in NWJS for PC desktop which I can open photos and save (Invoice generator).

    Using NWJS and Paster objects you can give the user an open dialogue, load in a picture and save the picture as a string in base64 format. (Very long text).

    I am guessing this could then be sent across multiplayer to another user. I am afraid I've not done anything with the multiplayer plugin yet so I would nowt know about this part. (I only made a multiplayer game about 4 years ago with PeerJS)

  • Is it possible in C2 to retrieve the co-ordinates of a device in British national grid format, rather than longitude and latitude?

    I wanted to experiment with a concept I have, but I need the device co-ordinates in this format to work. I have searched converting long / lat into national grid but these seems very complex.

    I just need to retrieve the Easting / Northings (No map etc...)

    Thanks,

Mayfly's avatar

Mayfly

Member since 24 Feb, 2013

Twitter
Mayfly has 1 followers

Trophy Case

  • 11-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies