Mayfly's Recent Forum Activity

  • ArcadEd Tom Hanks! I was downloading each file manually from the folders on the left. Now you mentioned Zip I found that on the right and those files let me open construct 2 again. preview export doesn't work Though

  • ArcadEd Did you just take the files off the github? When I put the files into the relevant folders I get a javascript file error and the plugin doesn't load?

  • I still get the error with that hotfix, Unless I am missing something? I am saving the runtime.js and the capx and overwriting the older ones. But I will get the same javascript error =(

  • jayderyu

    Thanks, I think they have support for it now as I have got my App online and working with Android and Desktop cross play. Little buggy but working =)

  • I get an error even opening C2 without the example. Tells me error on line 6 of common.js ad the plugin is not available =( Doh

  • With latest C2 and CJS it gives an error on loading and the plugin is not available. I've seen a couple of people have had this issue. Any one found a fix yet?

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  • Is there a way to improve the scaling at all?

    XDK Export:

    CJS Export:

  • fongka2

    I find CJS gives a lot better performance for my apps I have tried. Maybe I need some tips exporting for XDK? When I export I turn off all plugins. I get better performance lately although the graphics are very jagged when I export with XDK. A shame because if it was a little faster / graphics were smoother then it might be better than CJS as it seems to handle Clay.io better

  • Are the new versions planned to be out soon? It was about 2 weeks ago I tried crosswalk and performance was really bad so I went strait back to CocoonJS =(

  • Thanks for the reply. Does that mean the app would have to be run in the browser rather than as en exported app? Do you think it will be supported in CocoonJS in the future? I've tried crosswalk but it has too much of a performance drop for my app, where CocoonJS keeps at full speed 98% of the time =(

  • I understand the new multiplayer plugin is new and it may be a while, but will mobile ever be supported with multiplayer? I made an app that was multiplayer using PeerJS but that was not supported when exporting to CocoonJS. I see the latest update fixes the crash with multiplayer plugin and CocoonJS but it is not supported still.

    Is it an unrealistic dream to get multiplayer (even at a turn base level) working on mobile platforms?

  • Mine get stuck in the outbox for a few days it seems before they send??

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Mayfly

Member since 24 Feb, 2013

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