Hi R0J0hound
I tried a little pool / snooker test with both the normal physics and Chipmunk. I set it up so that there are aiming lines to show where the ball goes. My trouble is that on collisions (In both physics) the ball moves different to the direction expected.
My aim line draws a strait line through the center of the white ball and red ball to show the direction it should take on impact. It works when a shot is strait but the greater the angle of the shot, the further away from this line the red ball takes. I noticed that removing friction and playing with elasticity helps but no settings I have found get it working correct.
Do you know if its a limitation of the physics?
Thanks,