twistcap's Recent Forum Activity

  • Hi all,

    I just publish my first game Masks of Light on Google Play. I made the game entirely with construct 2 and Intel XDK.

    I wish to have feedback and see if everything is running fine with my game. It is free.

    It is currently far down the list under puzzle games.

    Any feedback would be really appreciated!

    play.google.com/store/apps/deta ... askOfLight

    Thanks for your help.

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  • Thanks for the info Arima <img src="smileys/smiley1.gif" border="0" align="middle" />

    I did try to turn off the clear background after reading your post but without success (using a 16x720 tiledbackground).

    I read the link you sent me, in my case I only have this gradient back ground that will cover the entire screen, all my others layers uses smaller sprites and tilebackgrounds objects with a layer transparency active.

    My biggest sprite is around 213x180 is that too big?

    I will try with the "Clear background" at "off" with a single sprite stretch to 960x720 this in a couple of hours and will let you know if that worked better.

    Thanks again it really appreciate!

  • Hi all,

    I have an issue with a simple gradient background I made for a game.

    When I run the game without it, I stick around 40fps. As soon as the background is added it drop to 20fps.

    I tried a tilebackground 16x720, a sprite 32x32 that I resize to fit the layout (960X720) , I even tried the full image 960x720 (which I know will hit performance) but whatever I do the fps drop 50%.

    I have the same fps behavior on my Acer Iconia tablet and Galaxy S3 phone. I am using CocoonJS for export.

    Any help or tips would be greatly appreciate <img src="smileys/smiley1.gif" border="0" align="middle" />

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twistcap

Member since 23 Feb, 2013

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