AndreasR's Recent Forum Activity

  • > AndreasR has made the following tutorial:

    >

    > https://www.scirra.com/tutorials/1024/m ... onjs-games

    >

    Thanks refais23

    Gonna take a look tonight and report if it's working!

    Just saw your commet at my tutorial <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> I try to help you out. Have you noted these two points?

    • Use the compiler version 1.4.7 in order to use AdMob. I don't know why, but if I compiled it with 2.0.0 AdMob ads didn't show up.
    • Don't minify the javascript if you export your project to CocoonJS. On my end the game crashed.

    Or have you this message on your marketpalce tab?

    And sometimes it takes a while till the ads are be showed. Keep me posted!

  • i'm not sure what you want to do? First you have activated "Bullet" for platforms, what means the object is moveable, but on the other side you have set "Immovable" to "yes". If you don't want to use these object as "bullet", what I guess, I would recommend to disable this for platforms. And you need to give platforms the behavior "solid".

    If you want to make the middle platform to allow jumpthrough just give it the behavior "Jumpthrough"

    [attachment=0:3p8hkw1e][/attachment:3p8hkw1e]

    And give your player the "Platform"-behavior. Then it should work.

  • >

    > > You any of download link is not working, how can i download your assets?

    > > Please guide me.

    > >

    >

    > Check out his homepage

    >

    thank you for the link =)

    You're welcome

  • You any of download link is not working, how can i download your assets?

    Please guide me.

    Check out his homepage <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://www.kenney.nl/assets

  • No problem

    Or maybe you'll find a sufficent alternative

  • Hi,

    As far as i know clay.io doesn't work that good with cocoonJS. This will explain your issue in account of the sharing/tweet function. If you use CocoonJS i would recommend Google Play Games for Highscore and Achievements. But there is no twitter/facebook plugin available to share/tweet your score in-game without using the external browser up to now.

    I'm also looking for this social featuers and i hope ludei will included them into their plugin

  • Yes you are absolutly right cocoonJS is the best service to compile to android at the moment and it works fine for 99% but (I don't know if it is C2 or CocoonJS) it has problems with the creating and destroying function. Especially with big sprites. I tried to time the spawning/destroying that just always one sprite will be destroyed or spwaned. But it didn't help a lot.

  • I actually have the same problem with my game LeviCat, but on my side the problem is the spawn/destroy function (causes micro-laggs).

    But in your case i think the problem are the effects. Which service do you use for exporting and compiling for android? I guess CocoonJS?

    Have you tried these tips already?

    https://www.scirra.com/tutorials/298/pe ... bile-games

  • Great idea, I'll get on it!

    That's awesome, thank you

  • what do you mean by "buttons"? To me any "button" on the screen is a sprite or other game object (sprite text, for example). They always work for me. The audio commands should work.

    Or are you talking about android buttons like the back button? The physical ones? If so that's good to know, but yea kinda off topic

    I'm surprised though that C2 doesn't have a way (that i'm aware of) to use android buttons. There is no "android" game object to add into a game to access it.. like the one that thehen made for Windows Phone 8.0

    Last statement for this off-topic button thing

    Yes you can directly insert buttons (not as sprite) in C2. But this "Buttons" will not appear if you compile your project with CocoonJS. Just double-click in the white editor area and look for "buttons".

  • We just want to let him know that buttons doesn't works (if you compile with CocoonJS)

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AndreasR

Member since 21 Feb, 2013

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