AndreasR's Recent Forum Activity

  • I need a 2D platform artset with a character (+ all basic animations), the world (platforms, objects) and maybe the UI. I've added you on skype, otherwise send me a PM with more details (Price etc.)

    Thanks!

  • I've talked with the support of ludei about a nativley support of admob without mopub. They said they are working on something, but that was a few months ago.

    Here is the topic: http://support.ludei.com/hc/communities ... d-compiler

    I'm not sure what Ashley think about to insert a plugin to use AdMob for our games, even if it's possible.

  • Thanks a lot for that link. I will check it!

  • It's no problem, thank you! I've sent you the tilemap before i had read your replay. Maybe you'll find something, if not it's also fine

  • Hi Kyatric

    Thanks for your fast reply. Your test file also works on my side. Could it be a problem with the size of the map? I can't post the file here because it includes premium tile files, but i can send the file with a PM to you.

    Some Information

    [attachment=0:3u2pa6vf][/attachment:3u2pa6vf]

    This are my settings for the tilemap. Do you see any problem with the size or the settings at all? What do you recommend?

    Thanks a lot!

  • I use onScreen controls to let my player move.

    http://envato.wdbase.de/wp-content/demo/platformer/

    Just start the first level to see how it works. Graphics are free and provided from Kenney. If you want to know more just leave a PM <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • I have started to work with the MapEditor to create tilemaps for my next game. But I'm not quite sure how i import my map. Is it only possible to import a .png file not the file which the MapEditor provides?

    And maybe somebody has tips for me or own experience with tilemaps and "top-down" games so far he's willing to share?

    Edit:

    I've found where i can import the .tmx files now, but i get this error. What do i wrong?

    [attachment=0:204k67bl][/attachment:204k67bl]

    Thanks for your help guys!

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  • Hi lefauteur

    CocoonJS does support social functions like facebook sharing natively but not with the C2 plugin so far. Maybe they will add this function some day but it's not sure. But, as far as I know you are able to use the build-in browser plugin to encode an URL with your information or your score.

    Check this tutorial.

    https://www.scirra.com/tutorials/914/fa ... r-cocoonjs

  • AndreasR

    Thank you for your posting. What OS are you using ? I`m using Windows 8.1 64 Bit.

    This bug is kinda strange, Ashley got it, I also have this bug and some guy at the CocoonJS thread also asked something about this bug since he also encountered it.

    For me, my solution seems to work. I just do what I mentioned above.

    I also use Win 8.1 64 bit and I also have figured out the problem. It's the "Minify Script" process during the export. Uncheck this and you get no error

  • Does this happen with an actual CJS compile for you or only preview? I just did mine with R171 and using all 3 versions of the CJS compiler: 1.4.7, 2.0.0 and the latest 2.0.1 and my WebStorage saving works fine.

    Same here. I can't reproduce this issue. But I have copied the exported cocoonjs file on my Android Device via USB. I don't get any errors with the webstorage. Try the same and copy your cocoonJS file directly on your device via USB (Root folder).

    I also use r171, WebStorage and CocoonJS plugin 2.0 (latest version) and I have no problems. Not in Preview and not after compiling it.

  • Hi vancouver

    I try to explain it to you, but first have you red the manuel already?

    Event Variable (=Global/Local Variables)

    Instance Variable

    What are the diffrences?

    First a Instance Variable is only available for objects (sprite, tiles). You can use them to identify your object, for instance we have 3 buttons.

    • Button 1 has the Instance Variable 1
    • Button 2 has the Instance Variable 2
    • Button 3 has the Instance Variable 3

    So now you can use the one Button sprite for doing 3 diffrent jobs. So lets see how the event will look like

    One Touched Object "Button"

    • Compare Instance Variable = 1 do Action 1
    • Compare Instance Variable = 2 do Action 2
    • Compare Instance Variable = 3 do Action 3

    So you don't need 3 diffrent buttons, one for each action. Awesome right?

    So now to the global variables. These variables aren't bound on any objects. You can use them to store your scores, define some stats or what else you want to do Also you can safe the stats of variables in many diffrent ways, for example in a WebStorage. But note you can only safe numbers in webstorage.

    If you want to learn more about the variables and how to use them check the manuel links above, try some capx file demos or ask us, the community

    Good luck with your projects!

  • Like EncryptedCow have said we will need more information about your problem?

    I'm not sure if I'm right but if you mean that the sound starts playing from beginning after a new level has been loaded, yes i know that problem very well. But I don't know what you mean with your sprite?

    Can you share a screen shot of your events or even the capx file? And how do you handle the levels?

    Check out this tutorial, it's awesome for level selection <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/tutorials/311/level-select

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AndreasR

Member since 21 Feb, 2013

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