AndreasR's Recent Forum Activity

  • Thanks AndreasR . It seems that it is almost the same with the events used to build on IntelXDK. If I use the events I used that worked on IntelXDK, will it also work on Cocoon or do I need to remove or add some events?

    You're welcome

    Basically it should work the same way how it did on Intel XDK.

    Regards

    Andy

  • Thanks for this example It looks almost like my implementation. So probably the AdMob gave me error.

    It is needed to use "is Canvas+" before any Cordova IAP action? It seems not related. Or in case of Cocoon it works only with Canvas+?

    No it's not mandatory, but I'm used to use this condition before I use any Cocoon Actions or Events

    About AdMob. I could compile it as well, maybe it's the combination of both in one project?

    Regards

    Andy

  • >

    >

    > Hi,

    >

    > that's the next part on my list

    > I'll keep you posted!

    >

    Cool

    Hi guys!

    I'm done with the Cordova InApp and it worked perfectly on my end to build. You find all you need below.

    Developer App: https://www.dropbox.com/s/772yja6oeivolfw/Shatter-Box_CordovaInApp_DevApp-armv7.apk?dl=1

    Live Demo App: https://shatter-box.com/download/android/demo_applications/Shatter-Box_CordovaInApp-armv7.apk

    Construct 2 capx: https://shatter-box.com/download/cocoonio/code_examples/CordovaInApp.zip

    Docs: https://shatter-box.com/knowledgebase/cocoonio-how-to-build-a-game-using-construct-2/#document-17

    Let me know if you have any questions!

    Regards

    Andy

  • - I'm looking forward to our tutorial.

    AndreasR - Thanks, good to hear that. BTW, does cranberry plugin for IAP work in Cocoon? I used the Cordova Plugin IAP on Construct 2 and also used cranberrygame plugin for IntelXDK export.

    Hi,

    that's the next part on my list

    I'll keep you posted!

  • I'm interested in how to use cranberry's plugins, too. Hope they request fewer permissions.

    Has anyone encountered problems when showing ads via the build-in C2 object and then compiling with Cocoon IO?

    I'm currently working on this capx example. But at the moment I'm struggle with it. It works fine to compile, but it doesn't show ads in the compiled apk version (even if "On Banner loaded" gets triggered successfully.)

    I'll make more tests and keep you posted!

    Edit:

    So I made some testings with the original Scirra AdMob plugin and it's exactly the same behavior, so I guess the Cordova AdMob plugin is the problem.

    When I test it with WebView+ it works fine, but not with Canvas+

    https://github.com/cranberrygame/cordov ... b/issues/8

    Maybe cranberrygame will have a look into this matter-

    Thank you!

  • AndreasR - Thank's for your tutorials <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> . Is it possible to convert Published GooglePlay Apps that are built on IntelXDK to Cocoon.IO?

    Yes you can <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    You just need the key from Intel XDK (if you had checked "signed"). Otherwise you can use your key.

    https://shatter-box.com/knowledgebase/c ... -cocoonio/

    Then you need to adjust the Version Code. Just make sure that it's higher than the last one used in Google Play.

    https://shatter-box.com/knowledgebase/c ... ocument-16

    If you have further question about that, let me know!

    Regards

    Andy

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  • > For Android I highly recommend XDK.

    >

    > CocoonIO's biggest flaw are all the ridiculous permissions it adds. Do you know how anti-gamer that is? People see you need phone record, geo-location and it's an auto red-flag against your app. Like adding a huge barrier, which is something you never want as a small time indie.

    >

    > These permissions should be optional, added when plugins use them, not added by default "in case the plugins need them".

    >

    > For iOS, I do recommend CocoonIO, the Webview+ on iOS8+ is amazingly fast.

    >

    Actually, I prefer to build ipas rather than apks in the XDK. The iOS versions of my games run smoothly on my iPhone 6 whereas my apks having a serious lack of performance in several devices. I think you should give it a try.

    You're right. It's much easier to optimize a compiler for iOS due to the fact that there are only few devices (not like androids, there are so many diffrent devices with diffrent hardware).

    Also apple's iOS is perfectly optimized to their hardware, so the system (iOS) consumes less hardware power than android.

    I'm only developing android games so far. At the moment I don't to spend the annual fee for the iTunes Developer Account...

  • I'll start today to work out the cranberrygame examples I'll let you know here when they are done.

    Regards

    Andy

  • Hi guys!

    I made a new topics to collect all free code examples and helpful links for cocoonIO and construct 2.

    So if anyone stuck, just let me know there!

    Thank you!

    Regards

    Andy

  • About

    Hi all!

    I made this topic to ease you the start with cocoonio. I know it's diffrent then Intel XDK and a lot of people think it's more complicated, but this is only true at the first sight. So I give my very best to support and answer your question here and in the cocoon support forum.

    So don't hesitate to ask!

    I'm about to create free code examples for all offical Cocoon plugins. This covers up following.

    • CocoonAds (with AdMob and mopub)
    • CocoonInApp (Android, but works the same with iOS in Construct 2)
    • CocoonGooglePlayGame & GameCenter
    • CocoonCanvas+
    • Cocoon Social (for Facebook)

    You can download those plugins from github (this link will directly download the latest zip file)

    GitHub - Cocoon Plugins by Ludei

    Currently I'm also working on examples to get cranberrygame 's cordova plugins working! But note, in order to open those examples you will need the Cordova Plugin pack, which is available in the Scirra Store.

    Cordova Plugin Package by Cranberrygame (Scirra Store)

    Download

    License: Personal Use only (study) //It's an inexpensive commercial license available, just contact me!

    Download: Shatter-Box (no registration needed)

    I also have written a few tutorials and one complete "How to build with CocoonIO using Construct 2" guide. I try everything to keep it accurate as possible. If you find something unclear or if you miss some step completely, don't hesitate to let me know! I'll then try to update it ASAP.

    Wiki: Shatter-Box

    or jump directly to the complete guide over here:

    How to build with CocoonIO using Construct 2

    Moreover ludei has setup a completely new doc page.

    Docs

    Sadly there are still some bugs when you use CocoonIO and Construct 2. So I made a troubleshooting page to list the most known bugs and a way to fix that. ludei is working hard to fix all bugs ASAP. If you figure something out what isn't working like it should, please let me know here or in the cocoon support forum.

    Check out the troubleshooting page: Troubleshooting

  • Sure, I'll work out some capx example with cranberrygame 's plugin

    Just give me a day or two.

    I keep you posted.

    Thanks for giving it a second chance

    Regards

    Andy

  • Huge thanks I have your e-book, I used your tutorials and capx examples. Extremely helpful and made my "try" with CocoonIO ten times easier

    You're welcome I'm glad that it helped!

    Let me know if you miss something I would be glad to work out capx examples and tutorials for it.

    Regards

    Andy

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AndreasR

Member since 21 Feb, 2013

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