AndreasR's Recent Forum Activity

  • About

    I recently have started developing for iOS, too. It's pretty hard to get started, so I have decided to made a complete (hopefully) guide.

    Guide: How to publish on iOS

    Feedback & Suggestions

    Any feedback & any suggestions are welcome! I'll give my very best to keep this guide up to date, so let me know if something has changed or if I missed something in this guide.

    P.S. If you want to support me, please check the "Support" tab in the table of content.

  • I think that you could have a recursion in one of your functions. That can a cause for a stack overflow.

    Yes, you're right. I just saw that I have two diffrent functions with the same name, so they called each other till the error came up!

    Thank you!

    Regards

    Andy

  • I'm using a few functions in my game and recently I have added one more and keep getting this error when I call the last created function.

    I didn't know that there is a limit of functions? Or does the issue come from something else?

    The function is complete empty, no actions.

    Regards

    Andy

    Check the photo on the top of page 3 it shows the exact problem.

    Sorry I didn't read this far! Well that's a pretty strange issue then.

    Sorry for the missunderstanding!

    Regards

    Andy

  • Try Construct 3

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    Currently I'am working on a semi-large project and of course use save features to store information. The save feature basically saves the game whenever you beat a mission and it unlocks access to the next level. To make my life easier I have a global variable that is linked to a localstorage key. Both are linked to each sprite that represents my level selection menu.

    </br>

    Now for the bug in Construct2 that randomly occurs. I put the code in to each sprite that if the global variable = a certain amount that sprite changes animation, plus its unlocked. For some odd reason Construct2 changes my global variable code randomly to another global variable, so when I run the game the next level is not unlocked. At 1st I thought it was me but now its happened right in front of my face. I save the game and the code changes right after I saved. 1st time I saw it I was like what the fack LOL.

    </br>

    So if your save keys and variable somehow don't work, check over your code real quick before going nuts. It doesn't happen all the time but when making a large project it will start to happen, at least with me it does.

    If you use the "Save / Load" system actions then this is normal.

    So if you load a save game, you also load the values of the variables at the moment the game was saved. And that could lead to such an issue.

    Even if it's easy to use, the Save and Load function caused more problems than it solves (at least in my games).

    Regards

    Andy

  • thechriskent

    Thank you for this awesome plugin!

    Just one question, is there a way to turn off the loging of the char width JSON?

  • Match3 - 2048

    I finally got my game to iOS, too!

    For more information please see this topic (and get a free giveaway for playing and reviewing the game!)

    Any feedback is appreciated! Thank you!

    Download

    Title: Match3 - 2048

    Author: Andreas Reitberger

    Price: Free

    Genre: Puzzle / Board

    Download: iTunes

    Forum: Discussion

  • About Match3

    Match3 bases on the popular game “2048”. The goal is to match at least 3 objects of the same kind in any direction. Then the objects will be merged and upgraded to the next higher level. The game ends when you have reached 2048.

    In order to achieve that, you can use two kinds of perk.

    The Bomb

    You can place a bomb on an empty spot. By double-taping on it, you can activate it. Once the countdown is running, you cannot change the bombs position anymore.

    The Joker

    The joker can be any object placed already on the field. Just drag the joker and drop it over the wised object.

    Download for Android and iOS:

    Download from Google Play: https://goo.gl/HZ4BA1

    Download from iTunes: https://goo.gl/kYWrkx

    Made with

    The game was built with Construct 2 and compiled to Android and iOS with ludei 's CocoonIO including following plugins.

    • CocoonAds (to show AdMob Banner & Interstitial Ads)
    • CocoonGooglePlayGame / CocoonGameCenter
    • CocoonInApp

    Moreover this game is using cranberrygame 's awesome Cordova Plugins!

    • Cordova Analytics
    • Cordova Chartboost

    Changelog

    ★ v1.2.4-Beta ★

    1) Save & Load function revamped (now using LocalStorage)

    2) Fixed: Banner ad was shown in the Store page randomly

    3) Fixed: Sometimes a SaveGame just disappeared

    4) Fixed: Game waits now in the background if it processes Save & Load functions and the player wants to leave the game

    5) Removed: An empty inventory will not be filled anymore (due to the SaveGame feature)

    6) New: Load badge now shows if a SaveGame is available or not!

    ★ v1.3.1-beta ★

    1) Localisation for German added

    2) Hotfix for reward system

    3) Minor bug fixes

    4) Removed unneeded objects from the game

    5) Link to the Privacy Policy was added

    Full changelog will be shown in the game.

    ★ v1.3.3 - RC ★

    1) New UI Design

    2) Shop updated

    3) Minor bug fixes

    ★ v1.4.0-RC★

    1) "Earn Coins" adjusted. Earn now 200 - 600 Coins

    2) API Level increased to 16 (before 15)

    3) Sounds added

    4) Minor bug fixes

    5) New App Icon

    Full changelog will be shown in the game.

    Feedback

    Any feedback or any suggestions are welcome and appreciated! Just let me know what you think about it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thank you guys!

    P.S. I give away ONE free asset from my store for each tester, submitted an 5-star review either on iTunes or Google Play. Just PM me with a screen shot, and I'll send you a free redeem code.

    The choice is yours.

    https://www.scirra.com/store/sellers/andreas-r-14

    Deadline: 30. June 2016

    Be quick!

  • Game Template 12 - Stage System — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/game-template-12-stage-system-2394

    <h3>Description</h3><div class="deshr"></div><p>This template adds an enhanced Stage System to your game.</p><h3>Features</h3><div class="deshr"></div>

    • The higher the stage, the more points are needed
    • 2 types of progress bar (circle and normal bar)
    • No additional plugins used!
    • Well commented
    • Easy to integrate into your existing game

    <h3>Pre-Sale questions?</h3><div class="deshr"></div><p>Feel free to leave a comment :)</p><h3>Updates</h3><div class="deshr"></div><p>All upcoming updates are included. Feel free to leave your suggestions here! I'm open for any kind of feedback.</p><p>To get informed about updates, you can follow me on twitter or subscribe to my newsletter.</p><p>https://shatter-box.com/newsletter/</p><h3>Support</h3><div class="deshr"></div><p>Support is provided to all customers via a support forum. You'll find more information in the download package.</p>

    Use this topic to leave comments, ask questions and talk about Game Template 12 - Stage System

  • Finally at the end of my game, my app will be paid and display no adds but will Ludeis analytics trigger an IDFA? please someone help

    Hi Jay,

    yes it does So you must check yes and check "Using for Ads".

  • Any news on that Tom ?

    My game still crashes due to the missing asset in the cache.

    Thank you!

  • Hi,

    If you want to compare the animation frame you can make something like that

    Sprite1 - Compare Animation Frame = "Sprite2.AnimationFrame"

    Regards

    Andy

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AndreasR

Member since 21 Feb, 2013

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