AndreasR's Recent Forum Activity

  • Zebbi Sinking ship? Are you kidding? It's universal apps that will work on windows 10PC's and Xbox One as well. Yes, phone might not have many users, and less apps, but it's kind of good compared to all the shovelware on iOS and android.

    I'm the same opinion as tunepunk

    Once Windows 10 is running on every system (XBox, tablets, phones and so on) it becomes a huge market.

    And maybe Ludei is planning to add a Windows Exporter as well, who knows

    Up to now I have made the best experiences with iOS in account of revenue. I'll add Windows to my list, once Ludei supports it

    Maybe steam will be available as well (they asked it in their survey)

    We will see

  • Zebbi

    game was added to the list

    Regards

    Andy

  • Just add your private address. That's what I did.

    Why should this be a problem if you are an independet developer?

    Even if you host a website you have to add your address. It's the law

    So I don't see a problem here

    Regards

    Andy

  • AndreasR ,

    Yes sire, it would be, but the reason is... China. The thing is that in-app purchases and if my memory is correct, paid applications are banned in China, meaning I would lose a huge market

    PS: thanks for checking my game!

    Well that makes sense

    Regards

    Andy

  • I'm assuming that's because we were informed we can't post links until we are 500 rep.

    Yep, that's the reason

    Regards

    Andy

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  • I was able to achieve some good performance with cocoon.io as well,. Fast paced, frustrating and fascinating, with slickest tracks you ever heard. ! PANIC ! is out on Android.

    Google play: https://play.google.com/store/apps/deta ... thegamenew

    Game Trailer:

    Subscribe to Construct videos now

    Awesome <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> I'm glad to see your game on Android <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Just a quick question, wouldn't it be easier to include an InApp for removing ads?

    So you have to maintain two diffrent versions <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Just a thought <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Great game!

    Regards

    Andy

  • Here are 3 games we have created on Google Play!

    1.https://play.google.com/store/apps/deta ... d.minesink

    2.https://play.google.com/store/apps/deta ... combatfree

    3.https://play.google.com/store/apps/deta ... hase&hl=en

    Sorry but I cannot identify those links.

    Regards

    Andy

  • New update is on upload!

    ★ v1.3.1-beta ★

    1) Localisation for German added

    2) Hotfix for reward system

    3) Minor bug fixes

    4) Removed unneeded objects from the game

    5) Link to the Privacy Policy was added

    Full changelog will be shown in the game.

    It would be awesome if some non-english speaker can say if the fallback language system works. If your language isn't supported, it should use english as default language.

    At the moment english and german is supported. All other user should see the english version.

    I'll release the language system for free here then

    Thank you!

  • dokthor Jarnopa

    Games have been added to the list.

    Regards

    Andy

  • New update is on upload <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Android / (iOS is still in review..)

    ★ v1.2.4-Beta ★

    1) Save & Load function revamped (now using LocalStorage)

    2) Fixed: Banner ad was shown in the Store page randomly

    3) Fixed: Sometimes a SaveGame just disappeared

    4) Fixed: Game waits now in the background if it processes Save & Load functions and the player wants to leave the game

    5) Removed: An empty inventory will not be filled anymore (due to the SaveGame feature)

    6) New: Load badge now shows if a SaveGame is available or not!

    Full changelog will be shown in the game.

    You can join our beta testers here: https://play.google.com/apps/testing/co ... ee.shatter

    Any suggestions or bug reports are apprecitated!

    Thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I love this game I play it all the time...

    I'm glad to hear that Thank you!

    P.S. Send me a PM if you have rated the game either on iTunes or Google Play. Then you will receive your free giveaway (just say which asset you wish)!

  • Or you can work with "Signals".

    Something like that should work.

    "Function.Save()"

    --> Set LS key "Save"

    --> Wait for signal "onSaveComplete"

    --> Go to Layout "your layout"

    On LocalStorage Item "Save" set

    --> Signal "onSaveComplete"

    So the function.save() holds till the the onSaveComplete signal was given. Then it goes to the layout.

    Regards

    Andy

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AndreasR

Member since 21 Feb, 2013

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