kraed's Recent Forum Activity

  • I'm interested on releasing a minigame arcade style compilation with the retro vibe and all. I have some arcade games already to my disposition in .exe format made in Gamemaker. Is it possible to embed them inside layout screens or is it better to re-construct (no pun intended) inside construct classic?

    appreciate any help, thanks in advance

  • <img src="smileys/smiley20.gif" border="0" align="middle" />

    i like how supportive and active the Scirra community is, keeps motivation fueled. I will be posting a complete thread dedicated to the project to keep the forums up to date once i finish up the prototype, have the design document more in depth and have some art to show. But for now i have to re-arrange some variables in the events, need to switch two quests one with the other :/ hope i don't screw up the prototype. (i do have a back up, though!)

    I'll continue to announce my shenanigans here on this thread for now xD

  • First prototype is almost done, three days of working and tweaking! I feel beat xD but very very good results, thanks everyone, pretty much worked the most important mechanics all together (dialogue, questing and reconstruction) very basic but efficient. I do get some minor crashes so i am not sure if CC is the best choice for my final project but will keep prototyping.

  • Thanks, guys! I like how supportive this community is. I even have a clearer picture on how to organize the GDD more evenly!

    Prototyping it is, will be working on a mock up silhoutte town to combine the dialogue, quest and reconstructing mechanics.

  • I'm liking that point of view. Have a clearer picture on how to organize all of that first. Any more advise?

  • Greetings developers, designers, artists, CC and C2 users! I wish for your advice and opinion on a matter at my hands which distracts and dissorients me from organizing efficiently a concept i hope to develop. The problem comes in with the priority of tasks and areas of work which need to be tackled first, i seem to get lost and demotivated because of it. I am planning and laying out the GDD for a sidescrolling adventure revolving around a town reconstruction mechanic (you must help a devastated town regain its state, helping out with simple collect quests and exploring the different areas of the map). I'm aiming for it to be more of a story and atmosphere experience rather than the gameplay being complex and heavy. I am wondering which is the most effective way to get this type of project running, is it convenient to prototype the questing/reconstruction mechanics and build on top of that or is it better to construct the setting in which the events take place and develop the questing system once there is atmosphere and visual referance? I feel lost in this aspect and would appreciate all advice from fellow developers and designers, thanks in advance!

    -----------------------------

    EDIT:

    First prototype is almost done, three days of working and tweaking! I feel beat xD but very very good results, thanks everyone, pretty much worked the most important mechanics all together (dialogue, questing and reconstruction) very basic but efficient. I do get some minor crashes so i am not sure if CC is the best choice for my final project but will keep prototyping.

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  • postimage.org/image/er24qe9mn/full

    Learning to draw recently, about 2 weeks of progress with my concept artists guys. Makes me wish i'd have a digital artist, though :(

  • thanks! started using event groups a day or so back and it is tons easier working with stuff.

  • Greeting, fellow C2/CC users. Been meddling and getting to know C2 and CC for a few weeks and decided to start getting my hands dirty. Got a good, fresh idea going for a game concept and started tackling learning how to build mechanics first. Bit by bit i'm working my way up the sidescrolling RPG game dev ladder and will primarly focus on that type of mechanics (collecting quests, dialogues, NPCs, etc)

    I started a mockup which features a few seconds situation in which an NPC approaches the player, dialogue is triggered, then the NPC exits the layout. I think things can be worked with and organized much much more and with the right type of actions, functions and events. I'm working with construct reading things here and there, doing things a bit intuitively but i want to be led the right way of doing things before moving on forward, testing, building, and going up the ladder. I really don't want to develop bad habbits, would love to learn how to manage things efficiently before continuing.

    So i come here..oh great wise users of the Construct...aid me on my quest, lend me your knowledge

    Behold

    The Noob Cap!

    dl.dropbox.com/u/102181736/Noob.cap

    (and the advance cam plugin used ;)

    scirra.com/forum/advanced-camera-plugin-updated-09-21-v093b_topic38357.html )

    Thread music: youtube.com/watch

  • <img src="http://i47.tinypic.com/enekh.png" border="0" />

    Concept art i threw together quickly, i can't draw much yet but i gotta start somewhere. Will update with the actual mockup as soon as i sketch some more.

  • :) You can group a series of events in a single array position?

  • Waiting for some appreciated love, looking very forward on buying C2 as well.

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kraed

Member since 21 Feb, 2013

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