Greeting, fellow C2/CC users. Been meddling and getting to know C2 and CC for a few weeks and decided to start getting my hands dirty. Got a good, fresh idea going for a game concept and started tackling learning how to build mechanics first. Bit by bit i'm working my way up the sidescrolling RPG game dev ladder and will primarly focus on that type of mechanics (collecting quests, dialogues, NPCs, etc)
I started a mockup which features a few seconds situation in which an NPC approaches the player, dialogue is triggered, then the NPC exits the layout. I think things can be worked with and organized much much more and with the right type of actions, functions and events. I'm working with construct reading things here and there, doing things a bit intuitively but i want to be led the right way of doing things before moving on forward, testing, building, and going up the ladder. I really don't want to develop bad habbits, would love to learn how to manage things efficiently before continuing.
So i come here..oh great wise users of the Construct...aid me on my quest, lend me your knowledge
Behold
The Noob Cap!
dl.dropbox.com/u/102181736/Noob.cap
(and the advance cam plugin used ;)
scirra.com/forum/advanced-camera-plugin-updated-09-21-v093b_topic38357.html )
Thread music: youtube.com/watch