oosyrag's Recent Forum Activity

  • Google says:

    You can’t send emails using JavaScript code alone due to the lack of support for server sockets. For this, you need a server-side language that talks to the SMTP server.

    There are services and solutions to this, such as mailtrap and websockify, but they don't change the fact that you need a hosted service to do the work.

  • What do you mean by independently?

    To have a specific object be affected by actions, first use conditions to pick the correct object or instance.

    Have you followed the beginners tutorials yet?

  • Did you run into any particular problem when following that tutorial? At first glance I don't see anything in there that you can't do with C3.

  • Try using the object's compare instance variable condition instead of the system one for your second condition and see if it behaves the way you want.

    Also remember conditions are checked in order.

  • Just add 3 conditions to the event.

  • NewA is the amount of A you're trying to add.

  • In that case, you'll actually want the space remaining, which is totalspace-(a+b+c), where a, b, and c are your resources.

    When adding resources, you'll add the full amount of new resources, or the total remaining space, whichever is lesser.

    So a+min(newa,totalspace-(a+b+c))

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  • Have you tried e-mailing the address provided on their webpage? If so then just be patient and wait.

  • Loop through every tile on start of layout, if the tile matches, spawn the object there at the tile's position.

    + System: On start of layout
    + System: For "x" from 0 to Tilemap.Width÷Tilemap.TileWidth
    + System: For "y" from 0 to Tilemap.Height÷Tilemap.TileHeight
    + Tilemap: Tile (LoopIndex("x"), LoopIndex("y")) = 0
    -> System: Create object Sprite on layer 0 at (Tilemap.TileToPositionX(LoopIndex("x")), Tilemap.TileToPositionY(LoopIndex("y"))), create hierarchy: False, template: ""
    
  • When adding resources,

    Set resources to min(resources+added resources,maximumresources)

  • A lot depends on your existing inventory system (do you have one yet?) and the method you want the player to interface with crafting. Are they picking recipes from a list? Do they drag and drop items on top of each other to automatically combine? Are they throwing things in a pot and seeing what comes out? ect.

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oosyrag

Member since 20 Feb, 2013

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