oosyrag's Recent Forum Activity

  • Also keep in mind just because something has a certain number of votes doesn't necessarily mean they will (or won't) see it or work on it. While more popular ideas get more immediate visibility, I would not be surprised if the Scirra team actually does at least read every single suggestion. The ones with fewer votes are less likely to be responded to is all. If it is a good suggestion, I'm sure they take it into account.

    The unixtime suggestion had like 10 votes and it got implemented very quickly (due to simplicity). On the other hand, the cloud/realtime collaborative editing feature has 100 votes and just isn't going to be done.

    Rather than worrying about the number of votes, quality of suggestions is probably more important. If you feel a particular suggestion isn't getting enough attention, they do not discourage bringing it up on the forums for discussion either.

    PS. Also remember the suggestion forum isn't really for the users, it is a tool for the developers.

  • Alternatively you can use the custom movement behavior's "push out solids" action, although the usage is a little situational.

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  • What leader board service are you using?

  • You need to create an event to describe what happens when they collide.

    You should really follow the beginners tutorial before trying to make your own game.

    https://www.scirra.com/tutorials/37/beg ... onstruct-2

  • Try using a bullet behaviour for your ball instead of 8 direction. Normally the bullet speed will be 0.

    Since you already have set up your player to move around, you can add an event to happen when your player collides with the ball. Experiment a bit to see if you can get the ball moving.

  • It is called host migration, and it is not a built-in feature of the multiplayer plugin. I do not know if it is technically possible even.

    Theoretically the peers will need to elect a new host who then rebuilds the game state from their own version of the game. First you will need a method for the peers to find each other again after the host leaves. You will also need to keep sufficient data on each peer to recreate an authoritative game state.

  • Didn't Apple add webrtc support in ios11?

    Haven't tried mobile multiplayer.

  • Also make use of the persist behaviour.

  • I was thinking about doing something similar to this for my next project. But I hadn't thought of the idea to pick a random player from anywhere in the world, rather I was thinking if you were sitting next to a friend on the train you could join their game and play together.

    Picking a random co-op partner would be very cool! I wonder how hard it would be to make a system where you can choose to either join a specific game (ie to play with a friend) or join a random game instead (if you don't have a friend to play with at that moment).

    Im feeling motivated to make something like that!

    Making a system to join a random game room vs choosing a room is magnitudes easier than actually making the actual multiplayer game to begin with.

  • Correct, they are names in a "For" loop that allow you to specify which loopindex you are referring to in nested loops.

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oosyrag

Member since 20 Feb, 2013

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