oosyrag's Recent Forum Activity

  • I used set position to center and move at angle every tick. Condition is that the analog stick is not in deadzone.

    Normally you have an else after this to reset to center, but if you don't then the reticle will remain where it is.

  • You would normally use families, which are groups of multiple objects.

  • You can use scale inner to chop off extremities instead.

    But the standard I would say is to use scale outer, and design for a larger viewable area. You don't necessarily need or want to stretch your assets, just plan for more to be viewable.

    construct.net/en/tutorials/supporting-multiple-screen-77

  • Actually in this case in a lerp it might be right to use dt, not sure. For the rotation you can try changing 200 to dt*12000 instead

  • Try replacing that with 0.1.

  • The host, upon receiving an input (or message) indicating the preferred choice from the peer, can spawn and associate the correct synced object for the peer.

  • If you're using behaviors, you shouldn't use dt in the events that utilize behaviors. Behaviors by default are frame rate independant already, so by using dt you're actually forcing them to become frame rate dependant.

  • Wait delays actions, it does not delay events.

  • Err yes as dop said, ajax post to php, which can write directly or interface with a database on a web server.

  • If your animation frame is the identifying value, then save that to a variable to use later.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The trial version will never remove events. You can even open a file with 1000 events and they will all be there, you just won't be able to change them - try logging out and opening the Demonaire example.

    If you are missing events, the events were not there to begin with in that file.

  • Tweening will work well for pan and zoom. I don't see any skew applied in the video, and it's probably not worth implementing mesh distortion for it. Even in your example image if you took off the border, it would be pretty difficult to tell the difference. You would probably get more impact with parallax and scale rate.

    Blending and effects are all up to you to experiment and design around. This is an entire career for people, to utilize existing effects and program new ones. Particles are very commonly used in conjunction with effects to achieve a wide variety of visual results.

oosyrag's avatar

oosyrag

Member since 20 Feb, 2013

Twitter
oosyrag has 39 followers

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

22/44
How to earn trophies