BillionYrBunker's Recent Forum Activity

  • Good call... I'll give it a test tomorrow. Thanks!

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  • Again, really, really appreciate all the help!

    My mind has been blown by Construct 2.

  • Really appreciate all the tips!

    I worked on it last night and got pretty far with a combination of the suggestions you all gave. I can aim by touch and drag on the player sprite and fire when the touch/dragged is removed.

    The problem I am now running into is with the navigation. I need to be able to use pathfinding to find a path to a touch, however when I do so, the player sprite fires.

    Can't seem to find a way to separate the two events without getting one (or the other) to stop functioning.

    Here is my first capx (it's rough): docs.google.com/file/d/0BwBgS0CgFcUdMXJ6WjBXRVhxSWs/edit

  • Rory, thanks for the quick response! I'll give it a test right now. Really appreciate it.

  • First things first, want to say thank you to everyone on the forum. I'm brand new to C2 and everyone has been incredibly helpful. Really appreciate it.

    I'm looking to create an action for a touch based game. The idea is if you touch the sprite and drag your finger away from it, the ability to aim will be enabled in the opposite direction. A similar idea is found in the game Gersundheit. The plan is to use it as a sort of whip to collect tokens.

    I have spent the last week trying different combinations and searching the forum and can't seem to find any solution. Could anyone point me in the right direction?

    Thanks!

  • Oh man, it was right in front of me.

    Thanks so much!

  • Hello all,

    I'm working on my first game with Construct 2, a very simple pinball game, and am having trouble figuring out how to create a time setting that follows an action.

    I have three small bars that when in contact with the ball turn to a different animation. They are all right next to each other and if you get all three at the same time, your score will go nuts.

    The issue is I can't figure out how to make them keep an animation active for 15 seconds AFTER they have been hit with the ball. All I have come up with is how to make them default back after 15 seconds of game play. I want each to hold their animation for 15 seconds after being hit.

    I've been pulling my hair out for an hour now and all over the forum. Any help would be greatly appreciated!

    Thanks!

    http://billionyearbunker.com/development/pinball/v4/

  • Thanks for the quick response Rudi, I have been tweaking them for the last 20 minutes now hoping that would be the case.

    Really appreciate your time!

  • Just wanted to let you know, the combination of the two suggestions was exactly what I was looking for.

    Thank you both again!

  • Thanks guys, I'm going to look into both options right now. This is my first time building anything and have to say that this a pretty amazing application.

    Again, really appreciate the help.

  • That was the original file I found and based this test off of. I'm going to check out your changes right now. Really appreciate your help!

  • Hello all,

    I found a very helpful piece* that aided me in creating the player movement I wanted where my player will move towards the location of the mouse click (when held down).

    I want to be able to use the touch function to simulate the mouse left button down to recreate this movement on my iPad but can't figure it out.

    It's probably right in front of me but I can't seem to get it sorted.

    Any help would be amazing. Thanks!

    *Here is the original piece: bit.ly/122WCbu[url=http://bit.ly/122WCbu]http://bit.ly/122WCbu[/url]

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BillionYrBunker

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