BerthusY's Recent Forum Activity

  • >

    > > The Facebook share is useless. It simply opens a browser windows to share instead of opening the native facebook app on the phone for sharing.

    > >

    > > Unless I'm missing something.

    > >

    > > I don't want the facebook share to open Chrome, I want it to be able to share within the native FB app on the phone. Is that even possible?

    > >

    > > I see it on virtually every app, yet construct 2 doesn't have a simple "share" button that lets you choose on what app to share.

    > >

    >

    > Is your app build by intel xdk ?

    >

    Yes, is there another option to build apps using C2?

    Cranberrygames share plugin is better for intel xdk.

    Hi,

    I want to include pictures into the facebook posts created by the addon. As you have already mentioned in earlier posts, I will need my own php hosting server for this.

    Is there any free php hosting service which works with your addon? Maybe some of the other users are using free hosting services, any suggestions?

    Weebe.nl standartly provides sharing but if you want your own domain name 000webhost.com supports it.

    I seem to have found a little bug on the share plugin.

    When i share to facebook, it takes the title and metadata from the URL that im redirecting too. (in this instance Google Play)

    So i cannot show my score or make any specific title on facebook.

    Any ideas?

    Use Url shortening service like http://www.goo.gl

  • The Facebook share is useless. It simply opens a browser windows to share instead of opening the native facebook app on the phone for sharing.

    Unless I'm missing something.

    I don't want the facebook share to open Chrome, I want it to be able to share within the native FB app on the phone. Is that even possible?

    I see it on virtually every app, yet construct 2 doesn't have a simple "share" button that lets you choose on what app to share.

    Is your app build by intel xdk ?

  • Hey,

    Just purchased your plugin, it's been hours and no email. Are you sending the emails manually?

    Sorry yes I'm mailing the emails manually.

    Hi, is there any way to share to facebook via inappbrowser? Which means you can stay in the app when sharing.

    Yes it is possible, i will look at it later.

  • Thanks guys, paster plugin worked great. Still if it's possible to fix this issue it would be great.

  • That is expected behavior from what I can tell.

    Seeing as you change the sprite, all of its instances would change to that new sprite.

    You would simply need another unique/cloned sprite for the second image. ie sprite2

    The only option C2 gives in runtime is "Create object" sadly i can't clone another sprite in runtime as sprite2.

    And i want the player to load as many images as they want so i can't add sprites in edittime to use later.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Problem Description

    Load image from URL does not listen to UID and changes every instance of that sprite.

    Attach a Capx

    Description of Capx

    The capx shows the problem 100%.

    Steps to Reproduce Bug

    • Create sprite
    • Load image from url
    • All sprites created change to that URL

    Observed Result

    I have no idea, can somebody give a work around?

    Expected Result

    Only the created instance loads the image from URL not all.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    Beta build R198

  • https://www.scirra.com/tutorials/1390/l ... your-games

    Change document.domain to document.referrer

  • Hi! I got an announcement from Google Play: your application contains static link to OpenSSL-version which has several vulnerabilities. I suspect this has something to do with Your plugin because it came up when I added Ajax RSA -plugin (which is a great plugin, btw) - are You going to update the SSL-library or am I totally wrong with my accusations? Thanks in advance

    Exporting Crosswalk intel xdk ? Set crosswalk version to 10 : )

  • Hello,

    do the phonegap plugins work when compiling with Intel XDK ?

    Is there any special step to do in Intel XDK ?

    Thanks !

    Yes they work with Intel XDK, no extra step is required.

  • cranberrygame

    Does your plugin work when previewing in Construct 2 on localhost?

    If disable your plugin and enable one of the other two I am able to log in to facebook in preview mode.

    I have filled in the App ID and App NAME properties in the PhonegapFacebook object.

    When attempting to log in with your plugin there is no pop-up or response at all.

    Cordova plugins don't work in preview mode.

  • Thanks!

    Share plugin by STCTR V3.6 - New Like button plugin

    Library Used :

    http://www.jqueryscript.net/social-medi ... ylike.html

    I used this Library because it gives an option to actually get out of the box and use customized sprites for Facebook like button, It's a weird tweak and has his flaws, working on them : ) Classical like button from Facebook is also on the way.

    Demo: http://www.gamebuild.nl/likefacebook/

    Known problems :

    No feedback if it is liked or not.

    Hard to unlike for the user after liking.

  • I would detect resize under tick() function (or tick2()).

    https://github.com/rexrainbow/C2_plugin ... ime.js#L80

    <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Thank you very much, this is the solution.

BerthusY's avatar

BerthusY

Member since 19 Feb, 2013

None one is following BerthusY yet!

Trophy Case

  • 11-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies