Hey! Love your health behavior and how you presented it! (getting it soon)
I was wondering if it would be possible to make an Item+Inventory Behavior?
Example:
**Item Behavior assigned to object_1. Object_1 can now be picked up or dropped by player/enemy (or both).
- Can add particle effects to item
- Item can move around or have pathways that player has to follow and chase to get it
- Can change how it looks and could start another event (like picking up a gem and a boss appears or many smaller enemies)
- Item can be equipped by player/enemy (or both)
**Inventory Behavior assigned to player/object (chest, player/players, bags, etc). Player/Bag/object etc, item goes into one of these.
- Object with this behavior acts as the vessel to contain the item when it gets picked up and can be dropped from it (box, chest, player, bag, etc).
- Item can drop from Enemies or players if they get killed
- single or double click, press of button, or touch can equip the item, use it, activate, or drop.
- Can change how the inventory looks (a box shape with scroll features maybe, or anything you could think of)
- Game could be paused with a Yes/no option with the behavior (toggles everything off maybe when inventory opens up?)
- The amount of that item that can be stored in the same slot in the bag, etc
Not sure if this is how it would work, but I gave it some thought.. lol
Very hard to make an inventory and it takes a long time to make items pick up or drop etc. Still learning how to do it .