IronHeart's Recent Forum Activity

  • I'm trying to make a bullet use a % for damage that scales up or down. If that makes sense?

    Something like this..

    Base Damage * % = Damage of bullet to the targets health.

    So..

    10 * 50% = Bullet does 5 damage.

    I'm not sure how to start this. How do I make the bullet use a % and use the base damage the player currently has to make the total damage?

  • Hey! Love your health behavior and how you presented it! (getting it soon)

    I was wondering if it would be possible to make an Item+Inventory Behavior?

    Example:

    **Item Behavior assigned to object_1. Object_1 can now be picked up or dropped by player/enemy (or both).

    • Can add particle effects to item
    • Item can move around or have pathways that player has to follow and chase to get it
    • Can change how it looks and could start another event (like picking up a gem and a boss appears or many smaller enemies)
    • Item can be equipped by player/enemy (or both)

    **Inventory Behavior assigned to player/object (chest, player/players, bags, etc). Player/Bag/object etc, item goes into one of these.

    • Object with this behavior acts as the vessel to contain the item when it gets picked up and can be dropped from it (box, chest, player, bag, etc).
    • Item can drop from Enemies or players if they get killed
    • single or double click, press of button, or touch can equip the item, use it, activate, or drop.
    • Can change how the inventory looks (a box shape with scroll features maybe, or anything you could think of)
    • Game could be paused with a Yes/no option with the behavior (toggles everything off maybe when inventory opens up?)
    • The amount of that item that can be stored in the same slot in the bag, etc

    Not sure if this is how it would work, but I gave it some thought.. lol

    Very hard to make an inventory and it takes a long time to make items pick up or drop etc. Still learning how to do it .

  • Thank you Kyatric!! *Hug <3

    Spent a lot of time on this and I'm glad the controls are working. :3

    Just to double check to see if it is 100% correct this is what I have..

    https://ibb.co/fQMCZa

  • Hey,

    Ya, the yes/no custom controls is on no for both of them. I played with the setting a bit and it doesn't fix it. The odd part is its only the other directions up/down/left/right for player 2. Player 2 can still move with same setup from the 4 other directions (leftright, etc). They both function without conflicting buttons since they have different IDs, but idk what is going on with player 2 controls.

    https://ibb.co/k6tKUa

    picture of it not being enabled. If I enable it, it doesn't use the simulation control I setup, so I set it to no.

  • Hey guys,

    I'm having a tough time figuring out why player 2 on gamepad cannot move up, down, etc. However, it can move rightup, leftup, downright, and downleft with the same setup as player 1..

    So I copied player 1's setup for player 2 for the right and it would not move, but player 1 can move right.

    Here's what I have..

    https://ibb.co/h40PCv Picture

    https://ufile.io/vxout This is the .CAPX file.

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  • Google "smooth - gamepad - joystick - movement." Found it but I don't know if it works. I tried using it, but still no movement at all. :/

    NVM! it works! T_T finally haha..

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IronHeart

Member since 9 Jul, 2017

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