33miles's Recent Forum Activity

  • Thanks for that idea basspenguin! What else do you think I could do to resolve my lag problems? My system is a fairly nice gaming PC so I'm not lacking at all hardware wise I don't think. Currently Construct 2 says the approx download size of my game is 129.6 mb and memory usage is at 661.4 mb, so it's kinda big but I have 8gigs of RAM an i3-2120 3.3ghz CPU and a GTX 660 Ti GPU which I'm sure it barely uses. Also it's coming off of a sata II SSD. Is there a thread on these forums that has a list of things to do to increase performance? When you said "But honestly their are other ways to resolve performances issues too. Make sure to check a few of those out." What were you referring to? Please let me know soon and thanks again! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi all! I have been having some lag issues lately most likely due to how long my level is getting. So I thought of two things that when working together might help. But I would like your help and opinion. Firstly creating a series of gates throughout my level that my main sprite could not pass through until he finished all of the objectives between each one. Secondly after he passed through a gate have it dump all of the level data behind him and not allow him to go back unless the layout was restarted.

       

       Would that help lessen the lag that I get half-way through my current level?(which I am still expanding further) And if so how would I go about dumping parts of the level data within the same layout? I'm pretty sure I know how to setup the gates it's just the level dumping that I'm not sure how to do. Any help would be greatly appreciated! Thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks for the suggestion Thndr, but when I put trigger once on top nothing happens... You wouldn't happen to have an example on how to make events for a health bar that refills would you? Let me know, thanks!

  • Hey Pixel. Well I set it to less than 5 because if I had five I don't want it going off and busting out of my Health bar frame.

  • Hi alspal, thanks for the response. It would help me greatly if you could tell me how you would make an event similar to this but the right way please. Thanks again.

  • Hi all! It seemed like on the older version of construct 2 my health bar functioned normally. But ever since I updated to r132 I have had strange problems. For instance I set up an event like this:

    EventCondition1(<system> compare variable "Score" is greater than or = to 25)

    EventCondition2(<player> compare instance variable "life" is less than 5)

    EvnetCondition3(<system> trigger once while true)

    Action(<player> add 1 to "Life")

    So I have a max of 5 life, and with this event if I'm below 5 life and I hit 25 or greater score my life bar should refill by 1. That part works, but for some reason if I still have 5 life when I hit 25 or greater score I become invincible!!! According to my logic the event shouldn't activate if I have 5 health, but my health bar will not go down after this. Is my logic correct? Is this a bug? Any help or information on this would be great! Thanks in advance.<img src="smileys/smiley1.gif" border="0" align="middle" /> And this is just 1 of 3 strange things that have happened to my game recently.<img src="smileys/smiley19.gif" border="0" align="middle" />

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  • Thanks for responding BluePhaze! I am changing directions with simulate platform left and right. And my sprite only has 1 frame, his collision is a bounding box. Please let me know what you think I should do, thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Any thoughts from you expert guys? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Nevermind I got it. <img src="smileys/smiley36.gif" border="0" align="middle" /> Thanks for all the help!

  • Hey Pixel perfick, thanks for the response! I'm using triggers now and it only goes up 1 health chunk at a time yay. But now if my health is full and I have not taken any hits by the time I hit the set score the health bar with grow 1 piece more than my max health each time conditions are met. Is there a quick event or something I could add that would not let it grow beyond 5? Thanks much for any feedback! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Greetings everyone. I set up a life bar for my main hero awhile ago, and it has been draining fine until I decided that I wanted it to regenerate 1 health per a certain amount of points earned. My event looks like this:

    Event condition(<system> <compare variable> "score" greater than or equal to 25)

    Action(<Hero> <add to> instance variable "Life" +1)

    My hero has a max life of 5 chunks in the bar that he starts out with, but when he hits 25+ score and the above event activates the health line inside the health bar frame grows and shoots across the entire top of my screen! I can then get hit as many times as I want because of the ever growing health bar... Am I doing something wrong? I have my health bar set up just like Kiyoshi's guide showed in the tutorials section of scirra.com with my own graphics of course. Link: Kiyoshi's Life bar guide. Can anyone explain why something like that would happen just to add a single chunk back onto my health? Thanks in advance! <img src="smileys/smiley1.gif" border="0" align="middle">

  • Hi everybody! I am having problems making enemies move using platform simulate movement. All of my enemies before were just using a bullet behavior, but I wanted to make them jump so I am trying to switch. I have their events set up just like in the "How to make a platform game" guide. But when my enemy hits an edge marker to flip direction he glitches out flashing rapidly and teleporting to both edge markers nonstop! So I can't even get him to move left and right let alone jump(which I would like to get set up after I can find a fix for this). Does anyone have any ideas for me that could help him stop bugging out? Anything would be great, thanks! This is the page I modeled my events from: How to make a platform game

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33miles

Member since 18 Feb, 2013

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