I think I may be looking for something similar to the OP, and am wondering if the information posted here would be useful to me.
I want to create a choose-your-own-adventure game which is essentially a series of text boxes with multiple choice questions (no graphics because I suck at art). Your answer can change a value (like health, inventory, food, etc) and then affects what the next text box will be, such as: "A wild badger appears! 1) Fight 2) Flee 3) Fall down crying." Choice 1 results in a new text box saying "You attack the badger! [Stats are calculated and then a die is rolled] You beat the crap out of it" or "You attack the badger! It bites your knees off. -10HP." Choice results in a calculation and then "You successfully flee / You are not successful." Etc. This keeps happening until you either reach the end of the story/chain of events, or you die. If it's not too difficult, I wouldn't mind some choices being invisible unless you meet certain criteria (you have X item, or Y money, or made Z choice a while ago), but what I need first are the text boxes and clickable text (or number) options which brings up the next text box.
This thread might be useful, but really I have no idea how to code, so nothing in this thread makes much sense to me... which is why I am attempting to use Construct 2 in the first place, to see if I can get around that fact.
I have searched "Choose your own adventure" in the tutorials and How Do I...? sections and found nothing all that useful. Suggestions?