Foxmander's Recent Forum Activity

  • You can simulate this by simulating a cursor, the result therefore only working within the game and circumventing the above security issue.

    Add a Cursor sprite.

    Have variables which track the X and Y of the Mouse. Call them MousePrevX & MousePrevY.

    Every tick:

    -> Set Cursor X to Self.X + ( Mouse.X - MousePrevX )

    -> Set Cursor Y to Self.Y + ( Mouse.Y - MousePrevY )

    Don't forget to use the Cursor's position rather than the Mouse's when judging things like what's being clicked on etc. Good luck!

    Cursor object appears below mouse and nothing more happens

  • Well now i can't make mouse support for my first person game.

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  • Hey guys, I have game where i have to move my mouse.

    But when i move mouse to layout's corner, it has to teleport to other, like "Warp" behavior.

    How do i do this? Is there some plugins or other solutions? It can be sprite, not only mouse/cursor itself.

    Thank you for reading, and sorry for my bad english

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Foxmander

Member since 29 Jun, 2017

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