Wootah's Recent Forum Activity

  • Alright, Thanks for the tip. I don't want to divert too far from subject of this thread. so I will experiment for a while and come back with more questions (in it's own thread) later.

  • Wow! That was super simple!

    Thanks. I am not sure where where I would have picked that up, but that works.

    But a follow up question, the state of the First Layout doesn't look like it is saved. So this won't work like I thought it would in terms of a pause screen (in such a case as local variables storing monster health for example). Is there a simple way to do this?

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  • Ok So I have been stuck on a similar problem for 3 weeks.

    I want a 'level up screen'. one where you Pick something, and then it goes back to the original layout. After making some minor modifications, to the demo I added a second layout. The goal of this layout was for the game to pause, and the user to pick a second weapon upgrade to use, and then going back to the original Layout.

    I started by having a second event sheet for the upgrade page. Didn't work. I tried putting it on the original event sheet. Didn't Work. I tried having both. Didn't work. I stopped using the default OK button and made my own. Didn't Work. I downloaded the chalkboard example that is provided somewhere else here on the forums that has a single stage and a Main Menu, and the code looks exactly the same. I checked to make sure that I wasn't re-triggering the event by automatically adding 1 to the Score. I even tried removing the changes to the game time. Didn't Work.

    Finally. I am posting here.

    Here is a Link to my Google Drive File.

    docs.google.com/file/d/0B1KYrkkdLVFBZFVvWmduZW9ScUU/edit

    Thanks for Any Help!

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Wootah

Member since 15 Feb, 2013

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