g3xas's Recent Forum Activity

  • I'm sure this isn't the place to ask this but it seems like a good starting point considering how supportive the community is.

    Is there a way to remove the Cordova logo from a Phonegap build? This is the splash screen that appears when you open the app.

  • Thanks for the quick reply Ashley!

    The auto pause works when I go directly to the home screen. The game doesn't pause though when I double tap the home button to bring up the open apps screen. But no biggie, I can live with that.

  • I've successfully exported and tested my game on mobile (iOS).

    However, I noticed a few problems (others I'll post in a different topic). How do I pause the game on mobile, if I go out of the game and into the home screen (or just double tap the home button twice to bring up the open apps list)?

  • I've done exactly what was instructed in the tutorial here:http://youtu.be/06-LgQxceGg

    However, it doesn't update the value. If I try to refresh the browser preview, it still doesn't update.

    Another question, will the WebStorage function work for mobile games (Android and iOS)?

  • Thanks codah

    Will test out your solution as soon as I update C2!

  • Thanks JamesQpurcell

    That's actually a pretty neat cheat. It served as a quick-fix to what I was trying to do.

  • Just to clarify, the distance of 1000 pixels away, applies to the objects radius, not just at X or Y.

  • Hello,

    My question didn't really fit in the title, my full question would be:

    How do I spawn an object at a specific distance away from another object? Say, 1000 pixels away?

    I already know how to spawn an object at a specific position in X and Y coordinates, but I wanted to know how to spawn an object at a certain distance.

    Is this thing possible?

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  • Thank you guys for replying!

    BinaryPanda the video you sent seems to be really useful. I'm going to try that out. Thanks!

  • Hello there,

    I was wondering, if I wanted to support the different mobile device resolutions (iOS), how would I go about doing that? If I were to make a game and wanted to make sure that there was a way to support most of the devices, from the still supported iOS 7 devices like the iPhone 4S (960x640), to the devices that had the biggest resolutions, what should be my window/layout size to begin with?

    Thanks in advance!

    ~Cheers!

  • Thanks Lunatrap and Mikerbice for the replies. I'll check out the solution you posted Lunatrap!

  • I forgot to mention, the object should only rotate when I press the left or right arrow keys, for counter-clockwise and clockwise directions respectively. I've already done that and that works fine too.

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g3xas

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