firudesu's Recent Forum Activity

  • Works great in my game as far as I have tested but the only problem I still get is old saves still wont work without renaming and moving.

    I was wondering if it's staying with the new destination is there somewhere in the nw.js code I can edit to make it look in the old place and change the name of the save file?

    Is there any update on this, its important if we could get a fix or if anyone has a work around. Our game is live on steam and people already have save files so we cant delete them or pick a new location.

    We would like to roll out this update as soon as we can, is there any way to fix this.

  • Great stuff.

    I'm happy to report (for my game on Steam) that 0.13.0 alpha 7 is excellent. Pretty much all the issues with performance, jank, memory leak are all gone.

    There's also a bonus: It's around 20-25% faster than older NW, since the recent Chromium is improved with better JS engine.

    Another huge bonus: Improved WebGL compatibility with Intel GPU. We're talking a game changer here. Before, as many would know, Intel HD3000 or 4000 would lag on C2 NW games which uses some WebGL shader/effects. Now it's butter smooth.

    Here's the real kicker: Even HD2000, and Intel Express Chipset 4 graphics (we're talking from 2006), runs it butter smooth. Which is crazy good.

    However, not all is rosy. Here's the major fail: MAC export will not function for games with a lot of assets. The red bar loading stuck bug is still there.

    As for Linux, I don't know, no experience in it to test.

    ps. Looking forward to Greenworks for the new next-gen NW! Just need achievements. :p

    That's great news for our game on steam and hopefully will improve peoples game as we had to turn off the shader effects to help lower end PC's.

    Will have to have a play with the Mac build of our game and see if the external code we had wrote bypass the red bar of doom issue still!

  • Hi

    this would be nice to have. We have a game on Steam called Eternal Step and have had someone already ask for if the game supports steam controller.

  • Hi

    Myself and Sapphire Dragon on these forums have been building a game called Eternal Step, it was green lite a while back and we are getting close to release.

    I cant post links but free free to Google are company or the game name to find info about it.

    our studio is called OMWG ( once more with gusto)

    However we have hit a wall with Linux and Mac really but at the moment we are trying to get Linux to work.

    The game is a big game well of 2000 items with all the animations and sprite sheets.

    We have run into the issue where it wont load sometimes.

    we found out if we show the tool bar within the Linux version of the game and refresh it from within it. It then loads first time.

    however if you open it, it will go red loading bar until you open the tool bar and refresh it.

    we are out of options on this, has anyone actually managed to get it working correctly every time on Linux

    I'm a little annoyed at Node Web kit and Construct for not trying to fix this and its making creating large games very hard using this engine, if they are going to not load.

    any help would be amazing.

  • Check out the trailer for the roguelike Eternal step and find us on greelight for details on how to try the demo!Steam greelight page

  • The Platform will be PC and then who knows.

  • Simple Idea, I want to delete the players save upon death, Im using the new save system but cant see anywhere where you could delete a save.

    If im missing something could someone point me to the right place.

    Many thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah I want to jump on the bandwagon to, I went to uni to learn game design and walked away with a degree that I soon found unless as no one will hire you without having a game out (design wise anyway)

    I have tried to make games in the past and ill be honest most of the programmers who said they would do it after a month or so stop due to life issues or not being bothered or so on.

    Ive been burned more then once so was getting frustrated with it as I know i can design them I just cant make them.

    Then I saw this and jumped in and fingers crossed am actually on my way to making a small game I came up with.

    If this goes well Ill carry on making them so I fully intend to grab a paid copy of construct when I can.

  • Awesome many thanks.

    Have had a look and it does make sense, ok then its time to get my head around IDs then, which should be fun.

    Sorry about the mess with naming all the sprites are placeholders at the moment and to be honest I didn't think Id get anything to work.

    So ive kinda just threw everything in there and try to test it out but I will rename things to make it more cleaner.

    Many thanks again.

  • Ahhhh I knew I was going wrong somewhere but thank you so much for the help. If I could hand you as cookie I would

  • Howdy thanks for replying.

    Yeah on the start of layout im calling the web storage bits which in theory should hold the val of the lamp and then if its 1 it should set the animation to light, or thats how I figured it out in my head anyway.

    But it just does not want to do it so im thinking I must be doing something wrong somewhere.

  • Howdy

    First time posting here, I came across construct over at steam and gave it a go and so far its going ok.

    I have spent a lot of time reading this forum and thanks to some of you guys you have fixed issues for me without even knowing it.

    So on to the problem. by the way I haven't programmed anything in my life.

    I have a game where the player can go back and forth between a layout, I have managed to do this and set it up with web storage so it saves your location so when you teleport back your in the same place.

    (this will also act as a save point)

    But I am having trouble with one aspect.

    In the game there are lamps on the wall you can light and that's fine I can happily turn them off and on but I want to have it so if you light one and then go to the other layout and come back it remembers that it was a light.

    I have been trying to do this with a global vars I have been setting it so if you press it, it sets 1 to a var and that makes it play the on animation and when you press it again it turns it off subtracting the var

    I have then set this var to web storage on the teleport between layouts so it remembers the var but every time I come back the light is always off.

    Im not sure what else to try.

    Any help would be great

    dropbox.com/s/p2cayngv5ojvn5i/ideatest.capx

firudesu's avatar

firudesu

Member since 12 Feb, 2013

None one is following firudesu yet!

Connect with firudesu

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies