allan lima's Recent Forum Activity

  • how do i post a video here?

  • so I changed the events to detect if the player's collider is at the Y+4 offset of the red object. yet it stops a little further above the same object. it only stops on top of the object if the animation is the same as the teleport animation ("Arrive").

  • if I compare the "on collision at offset Y" of the tilemap it also gives the same error.

  • I thought about that too, but what explains at the bottom of the layout the player correctly colliding with the object in red?

  • so, I was asking the question of teleporting megaman x and I noticed this happening. basically I want that: when X detects that "is overlapping at offset Y = 4" it will stop right on top of the object in red, finish doing the teleport animation and return the controls to the player so he can start playing freely.

    But, for some bizarre reason, it is way above the red object and even if I change the value to 3 or 2 it stops in the same place when loading the project but if I change the value to 1 or 0 the Y of the character stays the same to the Y of the object. I have no idea what's going on.

    I noticed another thing, that if I'm at the bottom of the layout the Y position works perfectly. as you can see in the image below.

    but if it is above the layout, the Y position breaks and it is positioned completely wrong. as you can see in the image below.

    I don't understand what's going on, could someone help me fix this?

  • thanks bro, in my logic it would calculate the height and width of the layout and create the object according to the values ​​I put. I'll do more research on this to better understand how it works. but thanks man, it helped me a lot.

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  • basically, the command "Create Object" is not working. the health bar should appear in the upper left corner according to my coordinates. I don't know what the problem is and what is happening.

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allan lima

Member since 18 Jun, 2017

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