GT88's Recent Forum Activity

  • Hi guys! I just released my game on Google play! It's a 2 players arcade where you can defeat your opponent using your attentiveness and tacting skills. I'll be thankful for any feedback <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Try it - https://play.google.com/store/apps/deta ... .spaceduel

  • New update! Fixed bug with core's shield in multiplayer, changed some sprites and animations.

  • Good news! Tested my game with 2 other internet connections - everything works. It seems that problem in my router's settings (ports or some stuff). I'll try to figure it out soon. Also, i found a bug, that ruins all multiplayer gameplay, fixing it right now. DUTOIT, thank you for participating

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  • Thank you for information! I use Lenovo tablet. Tomorrow i will test my game with friend using he's router, maybe something wrong with mine...

  • Thanks for your reply!

    Tested - lol, I can connect via mobile / tablet, but not via pc.

    Pc game loads in firefox, but not chrome.

    Hm... i can launch it with chrome, opera and firefox. Is this happens only with my game?

    Also I can't use multiplayer tickbox, so can only do tutorial (this is on mobile and pc and tablet)

    Did you tried to uncheck tutorial, or just complete it? I've updated my project - now you can choose multiplayer without any trouble.

    You will notice if you inspect page, that you have a ton of errors.

    I enabled Developer Tools in Crome (F12), but i didn't see anything suspicious... Where i can see this errors?

  • Very strange. I didn't tried photon plugin, but i think i should, at least to make a test for the same problem. And how to make good multiplayer games if webrtc is not ready? Does your customers report some bugs?

  • And what browser?

    I often got that chrome couldn't connect to chrome and Firefox couldn't connect to Firefox. But Firefox could connect to chrome and vice versa. This has been fixed, then broken a number of times since last year sometime.

    I tried different browsers (Chrome, Opera, Firefox), compiled project - nothing works.

    Does a refresh connect peer-host?

    It should connect at least 3 out of 5 attempts else the issue is something else.

    No, it doesn't . Can you try to test some multiplayer project on devices with different internet connection types?

  • I have Personal license, my game is already on Scirra Arcade This problem occurs on preview as well as when game hosted externally. Just now tested it: host was notebook and peer was tablet - they connected and game started normally. Then i tried with pc as peer - host didn't see it, and peer stuck.

  • Hi! I'm working on multiplayer game. Devices can connect to game sessions, only if they have a same connection type to internet. For example: if PC is host (ethernet connection), tablet (Wifi) doesn't connect to game room. Same problem with examples (tried chat room). How to fix it?

  • Update! For now it's easier to find yourself a competitor! When creating your game, choose "Multiplayer Game", and play with AI, until somebody connect to your game. Also, most bugs, that i know, have been fixed.

  • Hi everybody! Last week i was working on big update and now i'm ready to share it! Main feature - energy. For now is no limits for shooting. You can choose how much shots you want to make and how much cores you want to protect. Also, you can recover your cores. And i added a mini game, which you can play while waiting for peer to connect to your game. Try it, and let me know what do you think! (there still may be bugs, work in progress)

  • Update: fixed bug with multiplayer (stucking on console), music volume, bug in tutorial (ships disappearing), added "Back" button to name change screen. Also, i decided to add separate "Tutorial" button to Menu, because of possible changes in text of the tutorial and to make learning easier.

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GT88

Member since 12 Feb, 2013

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