ome6a1717's Recent Forum Activity

  • How would you control the speed, though?

  • I'm trying to figure out a formula to sine a variable from 0 to 500, then back to 0 repeatedly in a sine shape; preferably in a single line. Does anyone have a straight-forward way to do this?

  • The best advice I can give is to start small. Multiplayer is pretty complicated in this engine, and while not impossible, there are a lot of pitfalls and mistakes you should make in simple games before you shoot for a server-side multiplayer game.

    There are also a couple different ways you can implement multiplayer depending on what type of game you want to develop.

    The tutorials and this forum will be your friend through all of it! Hope that helps somewhat.

  • I might not be understanding either, but could you just get the angle the first image is traveling at and do a set position to sin(angle -/+ offset) * distance + sprite1.x and a cos(angle -/+ offset) * distance + sprite1.y?

    I’m doing this in my head so it may not quite work that way.

  • Any other ideas?

  • - yeah, that would make sense if it was.

    I think part of the problem (looking at my code again) isn't so much the setting of the position every tick, but calling a function that sets the text for multiple spritefonts, image animation and frames, etc.

    I know there's a good way to do it, it's just everytime I touch trigger once, things stop working properly.

  • - that just ends up being double the amount of collision checks. And I think if the player picks up an item and there is no other item, the tooltip will remain forever because it’s checking if it’s NOT overlapping an object that doesn’t exist.

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  • I've been trying to figure out the best way to create a tooltip system when a player is overlapping over an item.

    What I've been doing is this:

    Every Tick - Set tooltip position to -999, -999

    if Player is Overlapping object, set tooltip position to ObjectXY.

    In theory, this does work, but I wonder if there's an easier way to do it where I don't have to set it every tick.

    Any help is greatly appreciated!

  • Thank you!!

  • AllanR - that was my guess, too.

    Ashley - any idea on this? I’d prefer to not waste your guys’ time by reporting a bug if it’s not necessarily a bug. I have a feeling it’s an HTML5 thing...

  • Wondering if anyone else has any insight on this?

  • tunepunk - actually you do not need trigger once for a key press (that green arrow means it’s already a trigger). Also having default controls on doesn’t affect the issue I’m having.

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ome6a1717

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