ome6a1717's Recent Forum Activity

  • I wonder if "on item exists" is a trigger and can only be triggered once per tick, and all 3 are being triggered simultaneously?

  • I'm using the save feature for saving the whole game, but there are some aspects that I would like to override, and for that I'm using Local Storage (being control settings, unlocks, etc.).

    I'm trying to use get item for 3 individual keys simultaneously, but it seems only 1 loads correctly. If I disable 2 of them, then the 3rd will load correctly (no matter what the selection is), but if all 3 are enabled seemingly only 1 of them gets loaded.

    Am I using it wrong? Can I not use it this way? I want to basically be able to save the options.asjson (dictionary), an unlock.asjson (dictionary), and loadable.asjson (check if you can continue from a saved game), so it wouldn't make sense to group these all into 1 dictionary.

    Thanks in advance...

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  • docs.nwjs.io/en/latest/For%20Users/FAQ

    Ashley - they don’t do it by default. Is there any other 3rd party application involved other than NW that we can’t control?

    Edit - actually I’m calling fullscreen in the browser object so in theory it shouldn’t affect NW? Is it possibly a chome thing?

  • Ashley - sorry to bother; but do you have any insight on this? I'm not 100% sure it's a bug, and I'm surprised no one else has mentioned this. I had a coder friend look through all the source code of nw and he couldn't find anything that they were doing, so it seems like it might be construct.

  • Is there a javascript code that can stop Escape from canceling fullscreen when using nw? I cannot, for the life of me, figure it out.

  • Somewhat shameful bump...

  • Try making a static string variable and do an if test of:

    “is running typewriter text” and text box does not equal variable”, play sound and set variable to text box text. Then you’re basically saying if the text box changes, play the sound.

  • dop2000

    I think that only affects my browser, but not anyone else’s once the game is released. It has to be JavaScript I believe.

    I’m previewing on chrome; maybe it won’t happen once it’s exported?

  • Everytime I set fullscreen and press escape, it cancels out of fullscreen, and everytime I press tab (a button in the game), it tabs to the node webkit address bar. Are there javascript commands I can use to stop those two keys from doing them, but allow them to still be used in the game? My online searches haven't been very helpful.

    Thank you!

  • The easiest way in construct is probably to create the menu by code, or go through 500 stages and add the layer to each one.

    Unfortunately, that’s as easy as it gets...

  • Nepeo - thank you for the explanation! Very helpful; I’ll have to read it a few times to understand but it’s exactly what I was looking for!

    Thank you, too, Semorah!

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ome6a1717

Member since 12 Feb, 2013

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