So I want a slow motion effect when the player takes a fatal hit for dramatic effect. This is what I've done:
On hit: Set time scale to 0.25
Wait 0.5 seconds
Set time scale to 1
When the player gets hit, the time scale does get set to 0.25, but it never goes back to 1 and I don't understand why.
Also, it doesn't matter what the wait time is; as long as there's a wait event the time scale never goes back to 1. Making the wait time ridiculously short, like 0.000001 seconds, doesn't even work.
Any suggestions?