evilDan's Recent Forum Activity

  • Hey folks, I wanted to do some screen transitions like the first zelda game for the NES. I want the individual screens to be static, but then scroll when moving to a new screen - shown in the gif below.

    Any suggestions about the best way to pull that off?

  • I hear that.

    Examples will be coming pretty soon, and I actually do believe that it's well worth the price (not that I am at all biased in the matter)

    Most of all I'm just super psyched that it's actually happening!

    Thanks for the feedback justifun!

  • I've been a C2 user and advocate for at least a couple years , but for the past ten months or so I've been focusing on creating a book that teaches how to create Pixel Art.

    I hope this is the right place to post this - please let me know if I'm in the wrong place. 'Completed Creations' didn't seem quite right.

    I've been working on this resource for almost a year and it's now available for pre-order! Pre-order this book here: http://www.crcpress.com/product/isbn/9781482252309

  • Thanks for the response, seven - that would be another way to solve the problem, but I <think> I've found something else that will work even better yet.

    But thanks a bunch all the same.

  • Hey all,

    I'm using the 8Direction behavior and want to adjust the Directions value on the event sheet (Like toggling from left and right --to--> up and down).

    You can manually adjust the value on the instance but I'm not seeing that as an adjustable value in the spreadsheet. Is that something that is possible at this juncture?

    Thanks!

    Evil Dan

  • I want to re-use the same layer effect(s) consistently across all of the layouts.

    Is there a way to go about that without manually adding to all layouts (which will likely be many in the end)?

    Thanks in advance!

    I concur that Indie Game: The movie was definitely super inspiring.

    I get inspired by a lot of old games that I grew up with - Tron, Legend of Zelda I, (Colossal Cave) Adventure, Ms.Pacman, Shadowgate, River raid, Mike Tyson's punch out, etc

    But lately I've been finding a lot of inspiration throughout the indie community. Ludum Dare games are incredible (more than 1500 games suddenly pop up over a weekend - whaaa?).

    More recent games that got my wheels of inspiration turning are Insanely Twisted Shadow Planet, Knitt Underground, Little Inferno, McPixel, Super Hexagon, Swords & Sorcery, Guacamelee!, Brutal Legend, Capsized.

    There's a lot of great stuff - plenty of inspiration, but only so much time!!

  • HOLY CRAP - That was super fast!

    Thank you jayderyu!!!!

    I had no idea that I could include other event sheets, this is so absurdly useful!

    THANKYOUTHANKYOUthankyouthankyou!

  • I have a simple question:

    Can I call a function created in a different event sheet? And if so, how?

    I created a simple .capx to illustrate the issue that I'm having - that you can download here:

    http://dansilber.com/blog/transfer/functionIssue.capx

    Thanks super-awesome C2 community!

  • Often when I have an idea I'll just start of throw the elements into C2 to see what building it might be like. In general I prefer just building to paper prototyping but will do so if I don't have access to a computer. Once started, projects seem to have their own energy and momentum, regardless of how I think things should go.

    Starting a new project never seems to be a problem. Just about everybody has a myriad of things they would like to try if they had the time.

    Committing to the project and sticking with it until it is finished is the biggest challenge. Somehow something happens at about 80% completion that makes projects hard to finish.

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  • Cool topic.

    I started building games using Flash (AS2).

    It was the first time that I could think of a game idea and simply build it. It was just... magical.

    But in the past couple years devices that support AS2 started to fade away and AS3 just wasn't as fun (more programmer-oriented rather than designer-oriented).

    Then I discovered C2. I used it in this last Global Game Jam and was hooked. Haven't really built anything with Flash since (except for my day job). There are a couple things that Flash supports that to the best of my knowledge C2 doesn't (vector art, video footage)- but overall it is hands down better for me.

  • I've spent the majority of my professional career creating graphics, both 3d and 2d and figured I'd put my two cents in also.

    As time goes on, I have become a big fan of Pixel Art -- It can be simple and clean, and when executed well can look just as intentional and relevant as 3d or vector Art.

    Pixel Art was created in part to render on lower resolution platforms during the 8/16 bit era, so it pops nicely on the lower res screens but the whole retro thing makes it look intentional even on higher resolution platforms.

    Just one aesthetic to consider.

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evilDan

Member since 10 Feb, 2013

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